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→‎Example of Teaching Methods: Typo fixing, typos fixed: each others' → each other's
One example of an Østerskov project is the scenario ''Overtagelsen af Afrika'', wherein the pupils play conquering European colonialists in the 19th century. The storyline starts off with the pupils being given their characters, which are historically important figures from the 19th century. After having decorated a space which will henceforth be their country’s home area, the pupils proceed to the main game room, which contains a large map of Africa.
During the first part of the game, the pupils fight over the African territories. By utilising a game mechanic, they are able to push at each othersother' s borders. In order to be successful, they must also solve relevant assignments, such as planning a trans Saharan railroad, making a speech in English to the rebellious plantation owners, etc. At the end of part one, some countries will lose their African territories to others.
In the second part of the game, the losers from the first part come back as African freedom fighters. As the timeline of the game moves into the 20th century, more and more African states manage to liberate themselves. During the third and final part of the scenario, Africa has moved into modern times, and is trying to get back on its feet after centuries of being under European rule.

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