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==Definition==
The exact definition of meta-techniques has been hotly debated, the usage varies in scope and clarity across the board. In the broadest usage of the word it covers nearly any game mechanic in a Nordic Larp, while another usage put meta-techniques as a direct opposite to game mechanics. One clearer defintion of meta-techniques states:
''Communication in the game - between the players and not the characters or additional story that doesn’t fit in to the game time and space continuum''
The defining meta- part comes from the way in which the techniques willfully breaks the flow of the direct immersion to provide information directly to players, without going through their characters. What constitutes a break in immersion is one of the more central disputed areas.
The reasons for using meta techniques is most often to provide players with information they would not be able to gather while playing their characters. This could for example be information provided by other players about their characters, directions from a gamemaster or additional story outside the game's time and space. The ultimate goal of the this is commonly to increase the emotional energy of play and increase the dramatic potential.
==Meta-techniques and player preference==Meta techniques are a hallmark of tabletop play which requires narration and abstraction for the in-game events and elements to be represented. Play styles derived from larp often encourage greater resistance to the use of meta-techniques since they may provide a break from and a contrast with the experienced story. Play derived from tabletop play can be more robust and fluid in the presence of meta-techniques. Player preference may be related to common or first exposure.
== Dramachanics ==
=== External links ===
[http://www.youtube.com/watch?v=GH5eAqRf2po Fader-talk about meta-techniques] - Video from a presentation about meta techniques with [[Petter Karlsson]] from [[The Larpwriter Summer School]] [[2012]]
[[category:Concepts]]

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