The reasons for using meta-techniques is most often to provide players with information they would not be able to gather while playing their characters. This could for example be information provided by other players about their characters, directions from a gamemaster or additional story outside the game's time and space. The ultimate goal of the this is commonly to increase the emotional energy of play and increase the dramatic potential.
==Meta-techniques and player preference==
Meta-techniques are a hallmark of tabletop play which requires narration and abstraction for the in-game events and elements to be represented. Play styles derived from larp often encourage greater resistance to the use of meta-techniques since they may provide a break from and a contrast with the experienced story. Play derived from tabletop play can be more robust and fluid in the presence of meta-techniques. Player preference may be related to common or first exposure.