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Role, Play, Art
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Revision as of 20:13, 29 April 2013
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{{Book|title=Role, Play, Art|cover=2006-Role.Play.Art.jpg|year=2006|editors=yes|editor1=Thorbiörn Fritzon|editor2=Tobias Wrigstad|isbn=91-631-8853-8}}
'''Role, Play, Art''' was published in conjunction with the [[Knutpunkt 2006]] conference.
==Contents==
* A Short Comment On the Compatibility of Immersion and Narrativism, [[Martin Brodén]]
* Games and Creativity Learning, [[Thomas Duus Henriksen]]
* Interaction Codes—Understanding and Establishing Patterns in Player Improvisation, [[Eirik Fatland]]
* The Theatre Connection, Kristine Flood
* To Live Happily Ever After—Techniques for Ending a Larp, Ada Fredelius
* The Character, the Player and Their Shared Body, [[Tova Gerge]] & [[Gabriel Widing]]
* Testing Larp Theories and Methods–Results of Year Two, J. Tuomas Harviainen
* With Role-Playing in Mind—A Cognitive Account of Decoupled Reality, Identity and Experience, Andreas Lieberoth
* Prosopopeia—Playing on the Edge of Reality, [[Markus Montola]] & Staffan Jonsson
* The Art of Experience, [[Juhana Pettersson]]
* Persona, Ryan Rohde Hansen & Maya Krone
* Play is Political, Johan Söderberg
==Downloads==
* [[Media:2006-Role.Play.Art.pdf|Role, Play, Art]] (PDF)
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