== Description ==
The essence of a marble structure is to regard a game-location including the characters present as placeholders for clues.
Like a marble in a closed bag of marbles are the clues hidden from view.
Every encounter either with the environment like character(not player), objects, piece of scenography or even a view of the landscape that gives the player a clue on how to solve a prewritten puzzle or mystery.
The trick is that a player would need a minimum number of clues before being able to realize the hidden truth.
(compared to fates that explains everything:)
There are several different interpretations of the fateplay idea, but they usually involve '''an instruction that the player should be able to achieve easily''', with the challenge being more about achieving it in an interesting an meaningful way. For example a character might be given the fate that "Before the second night of the larp, you shall challenge the king to a duel on the third morning. You will lose this duel." The duel is unavoidable, but the details of the challenge and the fighting leave plenty of space for dramatic improvisation.