# Using [[Fluid time]] in [[360º]] runtime segments where different people need to be at different times for their stories to develop properly. Rigid time might brake the games consistency or a plots internal logic.
# Using several game locations with different scenes played in different places. Particularly traveling epics similar to the Odyssey can be played in a [[360º]] illusion this way. The time spent in transition from one place to another can be dealt with in different ways: As storytold or verbally played out narrative transition or as an in-game larp trip for instance.
# [[Cut ScenesScene|Cut scenes]] where players are allowed to watch other players as they play a part of their story to develop a sense of the different stories being told in the same story, the other plots and subplots.
# [[Narrative Voice Over]] especially as intro and extro for acts and scenes.
[[category:Concepts]]