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''360-degree illusion vs. modeling''
How does your larp look? Do you aim for a 360-degree 360° illusion, where everything the players see around them is part of the larp? Or do you use a minimalist approach, playing where you only pay attention to the objects that have a function in a black box or something similar, imagining the surroundings of the characters and modeling the setting by letting something represent game? Do you accept that an object represents something elsethan what it really is
==Fader 4: Openness==

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