*Bleed and Identity: A Conceptual Model of Bleed and How Bleed-out from Role-Playing Games can Affect a Player’s Sense of Self (unpublished thesis) by [[Kjell Hedgard Hugaas]]
*Liminal Intimacy: Role-Playing Games as Catalysts for Interpersonal Growth and Relating by [[Sarah Lynne Bowman]] , [[Josephine Baird]] , and [[Kjell Hedgard Hugaas]]
*A Conceptual Model of Bleed: Introducing The Bleed Perception Threshold, the Relational Matrix of Bleed, and Identity Bleed (In press) by [[Kjell Hedgard Hugaas]]
*Practicing Dying: How Role-playing Games Can Help Us Accept Death and Boost Our Quality of Life (In press) by [[Kjell Hedgard Hugaas]]
==Talks==