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Added a few examples of larps using player fatigue as a design
'''Player fatigue''' refers to players being exhausted because of the larp. Specifically designing for player fatigue (e.g designing a larp where you deliberately mess with participants sense of time, physical comfort or ability to restetc) can be a valid design choice, as done by for instance [[Delirium]], [[Hinterland]], [[Utumno]] and others.
== Common causes ==
Player fatigue usually originates from violence, intimacy, hunger, thirst, lack of sleep, lack of shelter or lack of sanitation. [[Replacement rules]] are often use to shield the players from fatigue in larps where the characters are likely to suffer from fatigue.
== Impact on roleplaying ==
Fatigue can reduce the players capacity to play a larp in a way that contributes to a good experience for themselves and others. However, if the players play characters suffering from fatigue, the player fatigue can also be useful for a stronger immersive experience and more realistic roleplay.
== Impact on player safety ==
Insufficient shielding from fatigue can influence the player safety of a larp, both because the players ability to make wise decisions on safety issues may be impaired and because the fatigue can be dangerous in itself.
== External links ==
* https://www.youtube.com/watch?v=g-cPmM2bDcU "Emotional and physical safety" by Johana Koljonen at the [[Larpwriter Summer School]] 2014.
[[Category:Concepts]]
[[Category:Safety]]
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