===Lectures===
Workshop co-organiser, "Larping (Live Action Role Playing) as an Embodied Design Research Method", Designing Interactive Systems Conference 2019, San Diego, USA.
Keynote Speaker, CHIPlay 2016. ‘[https://dl.acm.org/doi/abs/10.1145/2967934.2967935 Play, participation and empowerment: Design strategies and dilemmas].’
''Selected writings on larp.''
Waern, A., Rajkowska, P., Johansson, K. B., Back, J., Spence, J., & Løvlie, A. S. (2020, April). Sensitizing Scenarios: Sensitizing Designer Teams to Theory. In ''Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.'' (pp. 1-13).
Waern, A. (2020) How to Gather Feedback from Players. In [[Larp Design: Creating Role-play Experiences]].
Márquez Segura, E., Spiel, K., Johansson, K., Back, J., Toups, Z.O., Hammer, J., Waern, A., Tanenbaum, J. and Isbister, K., 2019, June. Larping (Live Action Role Playing) as an Embodied Design Research Method. In ''Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion'' (pp. 389-392). ACM.
Segura, Elena Márquez, Katherine Isbister, Jon Back, and Annika Waern. "Design, appropriation, and use of technology in larps." In ''Proceedings of the 12th International Conference on the Foundations of Digital Games'', p. 53. ACM, 2017.