Valve (Awake) was a larp campaign played in three consecutive summers, comprising of altogether nine events in
2011-2013. The first year of Valve received support from the Alvar Aalto Foundation and Ropecon ry. The basic idea was to study whether immersion to a character would alter the way the players perceived their everyday surroundings. The main subtext for the campaign came from [https://en.wikipedia.org/wiki/Pedro_Calder%C3%B3n_de_la_Barca Pedro Calderón de la Barca]'s play, [https://en.wikipedia.org/wiki/Life_Is_a_Dream Life is a Dream] (1635). The campaign was designed to combine three separate storylines with each utilising their distinct but intertwined fantastic settings.
The first of the storylines was science fiction, summoning inspiration from such sources as classical Greek tragedies and albums of the prog rock band Coheed and Cambria. The world and people in it were salvaged from a wrecked starship by that ships AIs, whose original purpose was to perform a prophetic algorithmic drama on the ship. After the wreckage these special AIs, now freed from ships bounds, began to bend the whole planet to their cryptic dramatic whims. The other two storylines were more mythical in nature, drawing inspiration from world creation myths and gnosticism.