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'''Proteus: Sotakarjujen synty''' (Eng. ''Proteus: Origin of the Warhogs'') was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. ''Warhogs'', Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfarein order to spare human soldiers. They The warhogs have been trained by transferring human memories to their brains. This can lead The idea is that during the game, these memories start haunting the warhogs and affecting their behaviour. For example, an implanted memory could be a "Trojan" that makes the warhog act in the interests of anti-government terrorist groups. On the other hand, the warhog could just suddenly remember how it was to body dysphoria when be a war hog suddenly remembers little girl who was having ice cream at the beach as , and such a little girlmemory could create massive body dysphoria.
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the warhogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the warhogs: trying to adjust their hormonal balance and making them behave in right ways.
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The warhogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on.