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4 bytes removed ,  5 years ago
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Typo fixing, typos fixed: It’s → It's, doesn’t → doesn't
As is the case for most Swedish fantasy larps, characters and to an extent plots are largely left up to players to create, in combination with the organizers supplying the background and frame story. Some individual games have been heavily plotted, with quests and mysteries needing to be solved, while others have relied more on character interactions.
Players interested in particular elements of the setting have often participated in developing them further, as is also fairly common in Swedish fantasy campaigns. The main organizers have consistently kept creative control, making the final judgments on what fits in and doesn’tdoesn't.
The campaign is set in Terra Cognita, a parallel world based on medieval Europe and beyond with many countries and cultures having more or less direct counterparts but also featuring many fantasy elements, inspired both by modern fantasy literature and older mythology. The campaign takes its name from the corner of the world where the main story is set, the northern region Thule, which closely resembles a fantasy version of medieval Scandinavia. A number of games have also been set in the nearby Talvala, a land inspired by the history and myth of ancient and medieval Finland.
The setting features a number of conventional fantasy elements such as elves, dwarves, orcs and magic, but is also heavily inspired by history – particularly Nordic – and mythology.
While the main story looks like an apparently simple conflict of Good vs. Evil, many games have introduced more complex themes and often feature moral dilemmas. It’s It's never supposed to be easy to be the good guy.

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