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Typo fixing, typos fixed: Colaborative → Collaborative, appearence → appearance, shoudl → should, intepret → interpret
The production had 31 players in one game of cca 30 hours.
Before the game, there are few hours of workshops to learn to use specific game techniques and play style fitting with the mood of the game.
There were 4 runs in Czech Republic - two more shoudl should be run in 2019.
Participation fee in Czech Republic was cca 80 EUR per run, food and accommodation (camp style) included.
*[[Flying Start]] - at a specific signal.
*[[Sudden end]]- specific event ending the story.
*[[Non-player Character|NPC]] - many, mostly short time appearenceappearance.
*[[Soundtrack]] - specific sound to create the feeling of time progression.
*[[Tap Out]] - non-verbal and [[Safewords]].
*[[The_Mixing_Desk_of_Larp#Openness|Openness]] - game is cca 80% transparent.
*[[The_Mixing_Desk_of_Larp#Scenography|Scenography]] - closer to 360°, but not focused on detail.
*[[The_Mixing_Desk_of_Larp#Character_Creation_Responsibility|Character Creation Responsibility]] - characters storyline mostly created by organisers with only limited input from players. But it us up to players to intepret interpret the motives of characters actions, which are not clearly stated.
*[[The_Mixing_Desk_of_Larp#Runtime_Game_Mastering|Runtime Game Mastering]] - Quite strong influence of Game Masters in the game.
*[[The_Mixing_Desk_of_Larp#Story_Engine|Story Engine]] - ColaborativeCollaborative, focused on emotional drama.
*[[The_Mixing_Desk_of_Larp#Loyalty_to_Setting|Loyalty to Setting]] - Playable, strongly inspired by magical realism.
*[[The_Mixing_Desk_of_Larp#Bleed-in|Bleed-in]] - Quite differentiated.

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