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In the early years, mythological and religious elements provided 30-50% of the plot elements available for the characters to explore. Characters included normal people of the appropriate historic age, with beliefs and superstitions that came to life through different technology and techniques employed in use by the organizers.
Special character groups used special makeup or costumes to enhance the belief of something supernatural, but in the end, they were most often based on secular explanations. The mysterious Elf in the forest was in the end the mentally retarded child of the parents, that they tried to hide away. The Faeryfolk would be Pictish Tribes from the Scottish highlands interfering with the rest (main body of the players playing) Celtic community.
The difference between [[summerlarps]] and [[winterlarps]] would be that the vast majority of players would not have access to any magical or supernatural powers. There might be characters like druid or a norse volve present, but the supernatural would be in the hands of the organisers in forms of sound effects, pyrotechnics like smokemachines, and especially in the form of staged visits of supernatural creatures dressed up and instructed by the organisers.
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