==Impact==
Early concepts, techniques and perceptions of [[playingstyle]]s in [[Norway]] is deeply rooted from the everyday situations that arise when playing non-stop for days in a forest, living in cabins heated with firewood, making and taking food together as a large family, tribe, clan or ætt.
Pertaining to genderissues in the playergroup, the winterlarps moved the action away from running in the woods into classic home and family situations where girls were often more clever and conspicious than the young male participants in improvising and driving the interaction between the characters. These games recruited a majority of the first female organisers of Norway.
Ultimately the traditions among both organisers and participants of the Winterlarps in Oslo made the foundations for [[iconic larp]]s like the 2nd World War game [[1942]] to be possible. This is also the case for the westerngames [[Wanted]] and [[Once upon a time]].
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