Difference between revisions of "KultUr - Was besser verborgen bliebe..."

From Nordic Larp Wiki
Jump to navigation Jump to search
(Created page with "KultUr - "Was besser verborgen bliebe..." English name Culture - What would better remain hidden... Organized by ErlebnisReich e.V. Techniques Blackbox for character drea...")
 
m (Typo fixing, typos fixed: nordic → Nordic, diffrently → differently (2))
 
(32 intermediate revisions by one other user not shown)
Line 1: Line 1:
KultUr - "Was besser verborgen bliebe..."
+
{{Infobox larp run
 +
|image=test.jpg
 +
|date= Run 1 - {{start and end dates|2004|7|16|2004|7|18}}
 +
Run 2 - {{start and end dates|2004|11|26|2004|11|28}}
 +
Run 3 - {{start and end dates|2005|4|22|2005|4|24}}
 +
|location=Tagungshaus of vbs-Sohrschied e.V. in Sohrschied/ Hunsrück, Germany
 +
|name=KultUr - Was besser verborgen bliebe...
 +
|participants=50
 +
|duration=24 hours
 +
|website={{URL|kultur-larp.de}}
 +
|organizers=[[ErlebnisReich e.V.]]
 +
|designers={{plainlist|*[[Alexander Böpple]]
 +
* [[Boris Bernhard]]
 +
* [[Larson Kasper]]
 +
* [[Peer Fitzek]]}}
 +
|producers={{plainlist|* [[Alexander Böpple]] (all runs)
 +
* [[Boris Bernhard]] (all runs)
 +
* [[Dennis Wuttke]] (run 2 & 3)
 +
* [[Larson Kasper]] (all runs)
 +
* [[Peer Fitzek]] (run 1 & 3)}}
 +
|participation_fee={{plainlist|*  Run 1 - {{currency|122|EUR}}
 +
* Run 2 - {{currency|130|EUR}} Players
 +
* {{currency|70|EUR}} NPCs
 +
* Run 3 - {{currency|90|EUR}}-{{currency|135|EUR}} Players
 +
* {{currency|70|EUR}} NPCs}}
 +
|techniques={{plainlist|*[[Black Box]] for Character Dreams and Visions
 +
* [[Sound FX]] in every Room
 +
* [[Toy Guns]]
 +
* [[Non-player character|NPC]]s}}
 +
|last_larp=[[-]]
 +
|next_larp=[[KultUr - ...der Alte]]
 +
|series=[[KultUr]]}}
 +
'''KultUr - Was besser verborgen bliebe...''' was the first Nordic-larp inspired larp in Germany. It was inspired by criminal-mystery series like Mrs. Marple or Sherlock Holmes and set in a H.P. Lovecraft inspired world in the 1920s in Germany.
  
English name Culture - What would better remain hidden...
+
==Setting and Themes==
Organized by ErlebnisReich e.V.  
+
An industrialist from Mainz, invites a group of illustrious guests for an excavation to his country house in rural Hunsrück in western Germany. A weekend to see and be seen in the post-war 1920s with a fatal and unexpected twist towards the realms of cultists, demons and horror.  
Techniques
 
Blackbox for character dreams/ visions
 
Sound FX in every room
 
NPCs
 
upper class/ servants
 
  
Website www.kultur-larp.de
+
==Summary==
Information
+
'''EDIT'''
Date July 16–18, 2004 [run 1]
 
November 26-18, 2004 [run 2] 
 
April 22-24, 2005 [run 3]
 
Duration 24 hours
 
Location Tagungshaus of vbs-Sohrschied e.V. in Sohrschied/ Hunsrück, Germany
 
Participants approx. 25
 
Participation fee €122 [run1]
 
€130, players / €70, NPCs
 
€90-135, players / €70, NPCs
 
Credits
 
Designed by Alexander Böpple, Boris Bernhard, Larson Kasper & Peer Fitzek
 
Produced by
 
Alexander Böppple (all runs)
 
Boris Bernhard (all runs)
 
Larson Kasper (all runs)
 
Peer Fitzek (run 1 & 3)
 
Dennis Wuttke (run 2 & 3)
 
  
'KultUr - Was besser verborgen bliebe...' was the first nordic-larp inspired larp in Germany. It was inspired by criminal-mystery series like Mrs. Marple or Sherlock Holmes and set in a H.P. Lovecraft inspired world in the 1920s in Germany.  
+
==Runs==
 +
Originally planed as a one shot, the larp was held three times due public demand. Setting, location and basic plot weren't changed by the organisers, the personal for NPCs and organisers only had minor changes. The outcome for the differed a lot, as the participants interpreted the characters, their tasks and goals differently. Also escalation in the plot sturcture was interpreted differently. This was not only tolerated but intended by the designers.  
  
Summary
+
==Documentation==
1920s, post-war, countryside, excavation,
+
'''EDIT'''
  
Runs
+
==External links==
Originally planed as a one shot, the larp was held three times due public demand. Setting, location and basic plot weren't changed by the organisers, the personal for NPCs and organisers only had minor changes. The outcome for the differed a lot, as the participants interpreted the characters, their tasks and goals diffrently. Also escalation in the plot sturcture was interpreted diffrently. This was not only tolerated but intended by the designers.
+
'''EDIT'''
  
Setting and Themes
+
*{{URL|kultur-larp.de}}
Lovecraft/ Murder-Mystery/ 1920s/ zwischen den Weltkriegen
+
*{{URL|erlebnisreich.org}}
 +
 
 +
[[Category:Larps]]
 +
[[Category:Larp runs]]
 +
[[Category:Larp runs in Germany]]
 +
[[Category:2004 larp runs]]
 +
[[Category:2005 larp runs]]

Latest revision as of 20:08, 1 April 2020

KultUr - Was besser verborgen bliebe...
JPG Test.jpg
Larp seriesKultUr
Organized byErlebnisReich e.V.
Techniques
Websitekultur-larp.de
Information
DateRun 1 - July 16–18, 2004 (2004-07-16 – 2004-07-18)

Run 2 - November 26–28, 2004 (2004-11-26 – 2004-11-28)

Run 3 - April 22–24, 2005 (2005-04-22 – 2005-04-24)
Duration24 hours
LocationTagungshaus of vbs-Sohrschied e.V. in Sohrschied/ Hunsrück, Germany
Participants50
Participation fee
Credits
Designed by
Produced by
KultUr series
Preceded by
-
Followed by
KultUr - ...der Alte

KultUr - Was besser verborgen bliebe... was the first Nordic-larp inspired larp in Germany. It was inspired by criminal-mystery series like Mrs. Marple or Sherlock Holmes and set in a H.P. Lovecraft inspired world in the 1920s in Germany.

Setting and Themes

An industrialist from Mainz, invites a group of illustrious guests for an excavation to his country house in rural Hunsrück in western Germany. A weekend to see and be seen in the post-war 1920s with a fatal and unexpected twist towards the realms of cultists, demons and horror.

Summary

EDIT

Runs

Originally planed as a one shot, the larp was held three times due public demand. Setting, location and basic plot weren't changed by the organisers, the personal for NPCs and organisers only had minor changes. The outcome for the differed a lot, as the participants interpreted the characters, their tasks and goals differently. Also escalation in the plot sturcture was interpreted differently. This was not only tolerated but intended by the designers.

Documentation

EDIT

External links

EDIT