Changes

Jump to navigation Jump to search
m
→‎Design: Typo fixing, typos fixed: shouldn’t → shouldn't
The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.
Delirium used theater lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn’t shouldn't play mad but that the interaction with the scenography would make them feel ma
==Statistics==

Navigation menu