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→‎Design: Typo fixing, typos fixed: shouldn’t → shouldn't
{{Infobox larp eventrun
|name=Delirium
|date={{start and end dates|2010|7|22|2010|7|25}}|location=Viborg Tinghal, Denmark|participants=36|duration=42 hours|designers={{unbulleted list|[[Rasmus Høgdall]]|[[Peter Schønnemann Andreasen]]|[[Kristoffer Thurøe]]|[[Peter Munthe-Kaas]]|[[Jesper Heebøll Arbjørn]]|[[Mathias Kromann]]}}|techniques={{unbulleted list|[[Ars Amandi]]|[[Pre-larp Workshop]]}}|website={{URL|delirium.mkromann.dk}}}}
'''Delirium''' was a larp about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.
== Design ==
The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.
Delirium used theater lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn’t shouldn't play mad but that the interaction with the scenography would make them feel ma
==Statistics==
*http://delirium.mkromann.dk/
[[Category:Denmark]]
[[Category:2010]]
[[Category:Larp events]]
[[Category:Larps]]
[[Category:Larp runs]]
[[Category:Larp runs in Denmark]]
[[Category:Larp runs in 2010]]

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