Check-in

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Revision as of 22:13, 14 November 2013 by Petterkarlsson (talk | contribs)
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A check-in is a code word used ingame to assess or gaugue another players state; essentially if the player is OK and want to continue playing. Used primarily in situations where you are unsure if the person actually want to continue a difficult scene but, for whatever reason, can't convey this. Unless you get a yes in response to the check-in, you are supposed to Cut and talk the situation through.