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Program hosts

Zbyszek Janczukowicz as Nausika (POL) - Review of Erasmus+ and ESC opportunities for larps with educational goals

Erik Strömberg & Helena Hagegård as LajvVerkstaden (SWE) - Project Presentation: ASD students creating Larps

Nicolas Proctor & Michaele Ferguson as Reacting to the Past (USA)  - Reacting to the Past

Alvin Lindø (NOR) - Learning from non-educational larps

Katrin Geneuss (GER) - Let's larp in schools

Josefin Westborg (SWE) - Role-playing Game Design Matrix

Program

Edularp conference 2022

10:00 Hello and welcome

10:10-10:30 Review of Erasmus+ and ESC opportunities for larps with educational goals (20 min) Zbyszek Janczukowicz (Nausika)

Review of Erasmus+ and ESC opportunities for larps with educational goals

1. What types of projects are available and to which types of larps they fit?

2. Where to look for partners and how to deal with them?

3. Statistics, links, sources, examples, case studies

4. Questions and networking

10:30-10:50 Project Presentation: ASD students creating Larps (20 min) Erik Strömberg and Helena Hagegård

During a three-year period, 2022–2024, we at LajvVerkstaden have received funding from Allmänna Arvsfonden to work with edu-larp together with students with Autism spectrum disorder. The project is in cooperation with two schools that have students with Autism spectrum disorder. We want to listen to their ideas and start using edu-larp as a means of special education in school. We will both strengthen them as larp creators, and also create larp that comes from their ideas and needs. They are students who have mostly no earlier experience with larp. We are also cooperating with the teachers to create material for other teachers to work with larp, and specifically special needs. We want to present this project to get connections with other people and to show some of the progress and larp-ideas from the students.

10:50-11:20 Reacting to the Past (20 min) Nicolas Proctor and Michaele Ferguson

Reacting to the Past is a published series of immersive historical LARPS intended for use in university classrooms. They are grounded in historical documents ranging from Plato's Republic to the Analects of Confucius to the Treaty of Waitangi. Most have 2-3 sessions of setup, 5-6 sessions of gameplay, and 1-2 sessions for debriefing. They are not widely used outside of North America, so this is a brief introduction to the series. We will leave plenty of time for questions.

11:10-11:30 Paus (20 min)

11:30-12:15 Learning from non-educational larps (45 min) Alvin Lindø

We all know the concept of edularps, but how about making a "non-educational" larp into a learning experience! We will look into the difference between edularps and "other" larps, and have a presentation of "why and how" we should include learning off-game skills and knowledge that aren't designed for the purpose.

After that we will divide into groups and try to come up with different methods.

This program item is aimed at everyone, but might be especially relevant for educators and larp designers who for some reason can't or don't want to run a full-fledged edularp, but still want their larps or their larp experience to be educational.

12:15-13:25 Lunch

13:25-14:55 Let's larp in schools (1 h 30 min) Katrin Geneuss

After having done research on the potential but also on the difficulties of implementing edularp in curricular systems such as schools, I would briefly like to present our main findings. Then, I will present a few concepts that we implement in schools. They try to avoid the main obstacles, so that teachers and students alike get easy access to the learning format of edularp. Depending on the time I get, I will try out some scenes of the roleplaying games with the group (e.g. "Europe, the band", "The party" and "Future Calling").

14:55-15:15 Paus (20 min)

15:15-15:45 Role-playing Game Design Matrix (30 minutes) Josefin Westborg

Working with edu-larp for over a decade I have many times found that I miss words to describe different types of role-playing games in relation to learning. This becomes extra clear when talking about design. This led me to write a paper about what I call the Educational Role-playing Design Matrix that I will present at the academic conference “Transformative Play Initiative Seminar” in October. I would like to share this with others interested in edu-larp so therefore I will here give a preview of the matrix.

15:45-16:00 Wrap up and good bye