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Added description of the game design
*[[Pre-larp Workshop]]
*Expressed Played through dancing ==Game design choices== * [[The_Mixing_Desk_of_Larp#Openness|Openness]] - game is completely transparent.* [[The_Mixing_Desk_of_Larp#Scenography|Scenography]] - minimalistic and symbolics.* [[The_Mixing_Desk_of_Larp#Character_Creation_Responsibility|Character Creation Responsibility]] - players create their own characters through lead workshops.* [[The_Mixing_Desk_of_Larp#Runtime_Game_Mastering|Runtime Game Mastering]] - only through music and one NPC.* [[The_Mixing_Desk_of_Larp#Story_Engine|Story Engine]] - colaborative focused on emotional drama.* [[The_Mixing_Desk_of_Larp#Loyalty_to_Setting|Loyalty to Setting]] - playable, setting is not very detailed.* [[The_Mixing_Desk_of_Larp#Bleed-in|Bleed-in]] - depends on the players design of characterch, often close to home.* [[The_Mixing_Desk_of_Larp#Communication_Style|Communication Style]] - completely physical, playing through dancing.* [[The_Mixing_Desk_of_Larp#Representation_of_Theme|Representation of Theme]] - abstract, the story is about magical moment.* [[The_Mixing_Desk_of_Larp#Meta-techniques|Meta-techniques]] - none.* [[The_Mixing_Desk_of_Larp#Player_Pressure|Player Pressure]] - pretense but physicallly demanding, considering that players will be dancing for 3 hours straight.
==Video presentation==
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