Hanne Grasmo (1966) is a larp designer and organizer from Norway. She has a background as teacher and theatre instructor and holds a master in Sociology. Currently she is working on a PhD in Game Culture Studies (Tampere University, Finland) about Role-play and Sexual Arousal.
Hanne Grasmo | |
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Nationality | Norway |
Contents
Larps[edit | edit source]
Larpwright (designer/co-designer)[edit | edit source]
- Nådestøt
- Blackout
- Sosialfemokratiet
- AmerikA, 2000. Part of the 1000 year anniversary for Oslo City.
- Just a little lovin', 2011
- Kink & Coffee , 2012, Part of Larp Factory, Oslo, published in Larps from the Factory 2013
- ArtLarpArt
- 2028 - who have you become?
Additional Design[edit | edit source]
- Europa - pre-larp
- Playing the Cards, Skam-edition
- Just a little lovin', 2012, 2013, 2014
Character Writing[edit | edit source]
Lectures[edit | edit source]
- Safety and Calibration in Larp, Larpwriter Summerschool, July 2016
Short Talks[edit | edit source]
- Loyalty to World – Fader Talk, Larpwriter Summer School, July 2016
- Pressure on Player – Fader Talk, Larpwriter Summer School, July 2016
Editor[edit | edit source]
- Assistant editor, What Do We Do When We Play?, 2020.
- Larp Design: Creating Role-Play Experiences, Bifrost 2019, with Jaakko Stenros, Anne Serup Grove, Aina Skjønsfjell, and Elin Nielsen.
- Founder, with Jaakko Stenros, and editor in chief of the panclou role-playing game fanzine (1997-), which had a formative effect on the early developments of the live role-playing theory movement in the Nordic Countries.
Author[edit | edit source]
- 'Carolus Rex. The Flagship of Enclosed Space Opera.' in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010.
- 'En Stilla Middag Med Familjen. First Person Bourgeois Drama.' in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010.
- 'Dragonbane. Tangible Fantasy, Plausible Magic.' (with Tiinaliisa Multamäki) in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010.
- Introduction to the catalogue for Game Continent at the Aros Modern Museum in Aarhus. Game Continent was a 2010 work by Anders Bojen and Kristoffer Ørum.
- ’The Dragon Was the Least of It: Dragonbane and LARP as Ephemera and Ruin’, Montola & Stenros (eds): Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games. Ropecon ry, 2008.
- ‘Eye-Witness to the Illusion. On the Impossibility of 360° Role-Playing’, Donnis, Gade, & Thorup (eds): Lifelike. Knudepunkt 2007, 2007.
- ‘I could a tale unfold whose lightest word would harrow up thy soul. Lessons from Hamlet’, Montola & Stenros (eds): Beyond Role and Play. Tools, Toys and Theory for Harnessing the Imagination. Ropecon ry 2004.
- ‘Why do bad LARPS happen to good people?’, Gade, Thorup & Sander (eds): As Larp Grows Up. Theory and Methods in Larp, Projektgruppen KP03, 2003.