The Book
Template:Book The Book was published in conjunction with the Knutepunkt 2001 conference.
Contents
- 1 Content
- 1.1 The Book - Knutepunkt 2001
- 1.2 The Articles
- 1.2.1 Knutepunkt; A retrospective vizualisation
- 1.2.2 Developing a Character
- 1.2.3 Pre-LARP Communication
- 1.2.4 Cultural Studies and Role-Playing
- 1.2.5 The LRP-phenomenon
- 1.2.6 Norwegian Vampire LARP
- 1.2.7 Factors of LARP
- 1.2.8 Historical Worlds
- 1.2.9 Before Full Time
- 1.2.10 LARP on the Net
- 1.2.11 Experience History
- 1.2.12 Politically Consciousness-Expanding Roleplaying
- 1.2.13 Why LARP Changed the Society Before 2010
- 1.2.14 Emotions and Authority
- 1.2.15 LARP = Sex?
- 1.2.16 Hidden Plays in Public Places
- 1.2.17 Building Dramatics
- 1.2.18 Two-Faced Dogme - Auteur Truth
- 1.2.19 About the Feminist Movement
- 1.2.20 Warning - Selfdestruction has Started
- 1.3 The Manifests
- 1.4 The Countries
- 1.5 The Regulations
- 1.6 The People
- 2 External links
Content
The Book - Knutepunkt 2001
'Editorial
By Anethe Alfsvåg, Erlend Eidsem Hansen, Ingrid Storrø, Tommy Finsen, Bjørn Rugstad and Helge H. Jensen.
Welcome
By Benedikte
KP Online
By Tommy Finsen
GiHa-DraMaK 07
The Articles
Knutepunkt; A retrospective vizualisation
By Lars Munck
A series of humorous drawings.
Developing a Character
By Holger Jacobsson
A suggestion to drop writing long background stories and descriptions for roleplaying characters and focus on the personal qualities and experiences that the players would want to explore.
Pre-LARP Communication
By Cathrine Movold
A short primer on the principles of communicating information to the players before a game and the exciting new opportunities of digital media.
Cultural Studies and Role-Playing
By Frans Mäyrä
The lack of and trouble of doing academic studies of roleplaying, due to its manifold character and grassroots nature.
The LRP-phenomenon
By Lars Ivar and Owesen Lein-Borge
Summary of an article. Ritual theory as applied to larp. The unique conditions of audience-less performance and the liminal spaces that allow for behavious unaccepted in normal life. The duality of actual experiences in a fictional setting.
Norwegian Vampire LARP
By Torgrim Husvik
An example of a vampire larp campaign in Norway and how it differs from the original Mind’s Eye Theatre system from the US, illustrating some particularities of norwegian larp.
Factors of LARP
By Morten Gade
Seven factors that players would want out of larp: Adrenaline, fun, intrigues, personality, education, media, art.
Historical Worlds
by Henrik Summanen
Ideas and examples of possible cooperation between museums and larpers, the kinds of thing each can gain from the other.
Before Full Time
By Ingrid Fahlgren
Two examples of larps that had to be stopped before time, due to developments that hurt the play of a large part of the participants.
LARP on the Net
By Bo Kjellson
How larpers are using chatrooms to continue the life of their characters between play.
Experience History
By Hilde Bryhn, Cathrine Movold and Margrete Raaum
Example of and advice for using a larp to teach history to primary school students.
Politically Consciousness-Expanding Roleplaying
By Helge Hiram
Philosophical perspectives on larp as a post-modern media and it’s ability to change political viewpoints.
Why LARP Changed the Society Before 2010
By Morten Gunnerud
A scifi-style look at how larp was supposed to save the world in just ten years.
Emotions and Authority
By Ragnhild Hutchison
How a higher degree of women in the Oslo larp scene has brought emotional depth and a focus on relationship play into the hobby. As well as giving opportunities for women to take on roles of authority and the problems faced due to gendered socialization.
LARP = Sex?
By Erlend Eidsem Hansen
A look at how larp is like sex in many ways, ex. the use of body language and the intensity between two people.
Hidden Plays in Public Places
By Jonas Nelson
A thorough dissection of the dangers and moral implications of pervasive larping, using numerous examples.
Building Dramatics
By Susanne Gräslund
A text on creating better dramatic structures for games, focusing on the individual player perspective. Goes through three-level models of design, dramatic webs, fateplay and assorted narrative techniques.
Two-Faced Dogme - Auteur Truth
A comparison of the state of larp with contemporary media, specifically film and larp theory with political thinkers, to examine theorists who do not connect with reality of larp.
About the Feminist Movement
By Staffan Ericsson
An ironic counter statement.
Warning - Selfdestruction has Started
By Thomas Davidsson
A warning that if we keep suppressing the dissenting voices, larp itself will die.
The Manifests
A series of statements on how larp ought to be and how to go about making it so.
Introduction
Rules of the Post Bjorneborgian School
By J. Tuomas Harviainen and Lihaa Kuvitelmille
The Manifest Sunday
By Emil B. (Boss), Martin B. (?), Gabriel W. (Widing), and Tobias W. (Wrigstad)
Brosme 9,9 kg
By Egil Moe
Dogma ‘99
(By a host of larp designers)
The Countries
A look at the state of larp in various countries.
Larping in Sweden
Larping in Denmark
By Mikkel Sander
Rovantemi
By Matti Nuorto
Larping in Norway
Ed. Ingrid Storrø
In the Nordic Castle of Murmansk
By Hanne Grasmo
Larps and Stripes
By Mike Pohjola