Difference between revisions of "Kjærlighet i fornedringens tid"
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|country=Norway, Sweden | |country=Norway, Sweden | ||
|date=2001, 2002, 2009, 2010 | |date=2001, 2002, 2009, 2010 | ||
− | |number_of_runs= | + | |number_of_runs=6 |
|number_of_players_per_run=10-20 | |number_of_players_per_run=10-20 | ||
− | |number_of_players_total= | + | |number_of_players_total=80 |
}} | }} | ||
− | '''Kjærlighet i fornedringens tid''' (''Love in the age of debasement'') was a game run in [[Norway]] and [[Sweden]] in [[:Category:2001|2001]], [[:Category:2009|2010]] | + | '''Kjærlighet i fornedringens tid''' (''Love in the age of debasement'') was a game run in [[Norway]] and [[Sweden]] in [[:Category:2001|2001]], [[:Category:2002|2002], [[:Category:2009|2009], [[:Category:2010|2010]]. |
+ | It has been run in the following cities: Malmø (SydCon), Stockholm (Knutpunkt 2002), Oslo (Larpfactory), Vesterås, Stockholm (Knutpunkt 2010), Trondheim | ||
==Summary== | ==Summary== |
Revision as of 15:25, 25 April 2012
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Kjærlighet i fornedringens tid (Love in the age of debasement) was a game run in Norway and Sweden in 2001, [[:Category:2002|2002], [[:Category:2009|2009], 2010. It has been run in the following cities: Malmø (SydCon), Stockholm (Knutpunkt 2002), Oslo (Larpfactory), Vesterås, Stockholm (Knutpunkt 2010), Trondheim
Contents
Summary
We are in Norway (alt. Sweden). The year is 2010. You are a couple living in Norway or are having a short, not especially spectacular holiday in Norway. You meet at a cafè. The meeting developes into a serious talk, an explosion or implosion of emotions. You are playing a couple that have been together for a while (6 month and up to 2 years). Not living together. It is about the confrontations that might show up, when we are forced or stumbled into making a stand. It is about our realtionships, when we grasp that somethings does not work. The critical moment when we have to understand that..
- this might be the end
- this might be the start of something new and perhaps more sincere
We are trying to grasp the moment when a couple realizes that their crisis is a fact, we are aiming at the very eye of the storm. At least one of the involved parties will be put to the test: How do we experience love in an age where it would seem that it so often don`t work out?
Techniques
- Slow take-off
- Slow Landing
- Monologue
- Ars Amandi (a prequel to the technique later known as Ars Amandi)
- Stream of Consciousness Characterdescription
- Pre-emptive characters
- Keyscenes triggered by music
- A Dogma 99 game
Documentation
- Review of the 2001 version of the game by Lars Wingård - http://laivforum.net/entries/14-Review-av-Kj%C3%A6rlighet-i-fornedringens-tid
Articles
- The pre-emptive character - (Bloggarticle about the characterconcepts) - http://larpwright.efatland.com/?p=214
Video presentation
- One of the runs of the game filmed by Jana Pouchlá (Czech Republic) at Knutpunkt 2010
External Links
- photos from the 2009 run for the Larpfactory in Oslo - http://www.flickr.com/photos/yunyard/sets/72157622244313213/
- http://laivfabrikken.no/love_in_the_age_of_debasement/index.html
- Gamedescription for the 2010 run at Knutpunkt 2010 - http://knutpunkt.se/Members/erlend/love-in-the-age-of-debasement-kjaerlighet-i-fornedringens-tid/