Difference between revisions of "Delirium"

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==Summary==
 
==Summary==
<blockquote>''Delirium was a live action roleplaying game about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.''
+
<blockquote>''Delirium was a live action roleplaying game about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.''</blockquote>
  
''The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.''
+
<blockquote>''The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.''</blockquote>
  
''Delirium used theatre lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn’t play mad but that the interaction with the scenography would make them feel mad.''</blockquote>
+
<blockquote>''Delirium used theatre lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn’t play mad but that the interaction with the scenography would make them feel mad.''</blockquote>
  
 
==Video presentation==
 
==Video presentation==

Revision as of 17:06, 21 April 2012

Delirium was a game run in Denmark in 2010.

Statistics

The production had 36 players in one game.

Techniques

Summary

Delirium was a live action roleplaying game about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.

The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.

Delirium used theatre lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn’t play mad but that the interaction with the scenography would make them feel mad.

Video presentation

Presentation about the by Peter Schønnemann Andreasen - Fabricating Madness from Nordic Larp Talks 2011.

Video documentation

Video documentary about the game.

External Links