Difference between revisions of "KultUr - Was besser verborgen bliebe..."

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{{Infobox larp run
 
{{Infobox larp run
|image=Vinterland.jpg
+
|image=test.jpg
|date={{start and end dates|2004|7|16|2004|7|18}}
+
|date= Run 1 - {{start and end dates|2004|7|16|2004|7|18}}  
{{start and end dates|2004|11|26|2004|11|28}}
+
Run 2 - {{start and end dates|2004|11|26|2004|11|28}}  
{{start and end dates|2005|4|22|2005|4|24}}
+
Run 3 - {{start and end dates|2005|4|22|2005|4|24}}  
 
|location=Tagungshaus of vbs-Sohrschied e.V. in Sohrschied/ Hunsrück, Germany
 
|location=Tagungshaus of vbs-Sohrschied e.V. in Sohrschied/ Hunsrück, Germany
|name=KultUr
+
|name=KultUr - Was besser verborgen bliebe...
|english_name=Culture
 
 
|participants=50
 
|participants=50
 
|duration=24 hours
 
|duration=24 hours
 
|website={{URL|kultur-larp.de}}
 
|website={{URL|kultur-larp.de}}
|organizers=ErlebnisReich e.V.
+
|organizers=[[ErlebnisReich e.V.]]
 
|designers={{plainlist|*[[Alexander Böpple]]
 
|designers={{plainlist|*[[Alexander Böpple]]
 
* [[Boris Bernhard]]
 
* [[Boris Bernhard]]
 
* [[Larson Kasper]]
 
* [[Larson Kasper]]
* [[Peer Fitzek]]
+
* [[Peer Fitzek]]}}
|producers={{plainlist|*[[Alexander Böpple all runs]]
+
|producers={{plainlist|* [[Alexander Böpple]] (all runs)
* [[Boris Bernhard all runs]]
+
* [[Boris Bernhard]] (all runs)
* [[Dennis Wuttke run 2 & 3]]
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* [[Dennis Wuttke]] (run 2 & 3)
* [[Larson Kasper all runs]]
+
* [[Larson Kasper]] (all runs)
* [[Peer Fitzek run 1 & 3]]
+
* [[Peer Fitzek]] (run 1 & 3)}}
|participation_fee={{currency|45|EUR}}-{{currency|180|EUR}} depending on type of ticket
+
|participation_fee={{plainlist|*  Run 1 - {{currency|122|EUR}}
|techniques={{plainlist|*[[Blank-firing firearms]]
+
* Run 2 - {{currency|130|EUR}} Players
*[[Flying start]]
+
* {{currency|70|EUR}} NPCs
*[[Honor System]]
+
* Run 3 - {{currency|90|EUR}}-{{currency|135|EUR}} Players
*[[Non-player character|NPC]]s}}
+
* {{currency|70|EUR}} NPCs}}
}}
+
|techniques={{plainlist|*[[Black Box]] for Character Dreams and Visions
'''Vinterland''' was a larp about daily life, companionship and a societies rising from the ashes of a fictive post-war Sweden.
+
* [[Sound FX]] in every Room
 +
* [[Toy Guns]]
 +
* [[Non-player character|NPC]]s}}
 +
|last_larp=[[-]]
 +
|next_larp=[[KultUr - ...der Alte]]
 +
|series=[[KultUr]]}}
 +
'''KultUr - Was besser verborgen bliebe...''' was the first Nordic-larp inspired larp in Germany. It was inspired by criminal-mystery series like Mrs. Marple or Sherlock Holmes and set in a H.P. Lovecraft inspired world in the 1920s in Germany.  
  
 
==Setting and Themes==
 
==Setting and Themes==
Daily life in Sweden, 30 years after the catastrophe. Small societies, farms and villages had been reestablished and things were getting back to some kind of normalcy.  
+
An industrialist from Mainz, invites a group of illustrious guests for an excavation to his country house in rural Hunsrück in western Germany. A weekend to see and be seen in the post-war 1920s with a fatal and unexpected twist towards the realms of cultists, demons and horror.  
  
 
==Summary==
 
==Summary==
Rifallet, and old 19th century hostelry, had now been fixed up and had a permanent population of farmers, hunters and craftsmen. It also served as a travellers inn as it was right between two larger settlements more than a days march between. At wintertime, visitors tended to stay here longer, and enjoy the hospitality, beer, food and company of both locals and travelers.
+
'''EDIT'''
  
A lot of so-called "Diggers", bands of daring and heavily armed scavengers supplying settlements with pickings from the old world, also wintered there. A giant leap had just been taken - an old cable connection between two large settelments had just been repaired and data communication between Rifallet and the settlements were now possible.  
+
==Runs==
 +
Originally planed as a one shot, the larp was held three times due public demand. Setting, location and basic plot weren't changed by the organisers, the personal for NPCs and organisers only had minor changes. The outcome for the differed a lot, as the participants interpreted the characters, their tasks and goals differently. Also escalation in the plot sturcture was interpreted differently. This was not only tolerated but intended by the designers.  
  
 
==Documentation==
 
==Documentation==
===Trailer===
+
'''EDIT'''
{{#ev:youtube|_4DGSDTjci0}}
 
  
 
==External links==
 
==External links==
 +
'''EDIT'''
  
*{{URL|beratta.org/vinterland}}
+
*{{URL|kultur-larp.de}}
 +
*{{URL|erlebnisreich.org}}  
  
 
[[Category:Larps]]
 
[[Category:Larps]]
 
[[Category:Larp runs]]
 
[[Category:Larp runs]]
[[Category:Larp runs in Sweden]]
+
[[Category:Larp runs in Germany]]
[[Category:2017 larp runs]]
+
[[Category:2004 larp runs]]
 +
[[Category:2005 larp runs]]

Latest revision as of 19:08, 1 April 2020

KultUr - Was besser verborgen bliebe...
JPG Test.jpg
Larp seriesKultUr
Organized byErlebnisReich e.V.
Techniques
Websitekultur-larp.de
Information
DateRun 1 - July 16–18, 2004 (2004-07-16 – 2004-07-18)

Run 2 - November 26–28, 2004 (2004-11-26 – 2004-11-28)

Run 3 - April 22–24, 2005 (2005-04-22 – 2005-04-24)
Duration24 hours
LocationTagungshaus of vbs-Sohrschied e.V. in Sohrschied/ Hunsrück, Germany
Participants50
Participation fee
Credits
Designed by
Produced by
KultUr series
Preceded by
-
Followed by
KultUr - ...der Alte

KultUr - Was besser verborgen bliebe... was the first Nordic-larp inspired larp in Germany. It was inspired by criminal-mystery series like Mrs. Marple or Sherlock Holmes and set in a H.P. Lovecraft inspired world in the 1920s in Germany.

Setting and Themes

An industrialist from Mainz, invites a group of illustrious guests for an excavation to his country house in rural Hunsrück in western Germany. A weekend to see and be seen in the post-war 1920s with a fatal and unexpected twist towards the realms of cultists, demons and horror.

Summary

EDIT

Runs

Originally planed as a one shot, the larp was held three times due public demand. Setting, location and basic plot weren't changed by the organisers, the personal for NPCs and organisers only had minor changes. The outcome for the differed a lot, as the participants interpreted the characters, their tasks and goals differently. Also escalation in the plot sturcture was interpreted differently. This was not only tolerated but intended by the designers.

Documentation

EDIT

External links

EDIT