Difference between revisions of "Safewords"

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'''Cut and brake''' are [http://en.wikipedia.org/wiki/Safeword safewords] for slowing down or stopping a scene if it's too intense or dangerous.
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The use of [http://en.wikipedia.org/wiki/Safeword Safewords] is a common feature in many larps to ensure player safety and prevent situations from getting out of hand. They are non-diegetic signals to make the other players act in a certain way according to which safeword is used.
==Usage==
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===Brake===
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== Variations ==
The ''brake'' safeword is used to indicate that the person uttering the safeword wants to slow down or change where the game is heading, for instance if the scene is becoming unsafe or uncomfortable. Upon hearing the ''brake'' safeword other players must then try to slow down and/or change the approach or direction of the scene.
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* [[Cut]]
===Cut===
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* [[Brake]]
The ''cut'' safeword means ''stop the scene immediately'', and is used if something goes wrong and/or you want to completely stop the scene for whatever reason. When the scene is ''cut'' the players involved must find out why the scene was cut and/or how to restart or continue playing.
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* [[Kutt]]
[[Category:Techniques]]
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* [[Brems]]
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* [[Check-in]]
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== Controversy ==
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Even though safewords have been a part of larp rule systems since the 90s people seem to have a high threshold to actually use them. This has lead to questioning of how effective they really are. This was one of the themes of [[Solmukohta 2012]] panel debate "The Great Player Safety Controversy Panel".  
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[[Category:Safety]]

Latest revision as of 21:11, 14 November 2013

The use of Safewords is a common feature in many larps to ensure player safety and prevent situations from getting out of hand. They are non-diegetic signals to make the other players act in a certain way according to which safeword is used.

Variations

Controversy

Even though safewords have been a part of larp rule systems since the 90s people seem to have a high threshold to actually use them. This has lead to questioning of how effective they really are. This was one of the themes of Solmukohta 2012 panel debate "The Great Player Safety Controversy Panel".