Difference between revisions of "Kjærlighet i fornedringens tid"
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(Created page with "{{Game Stub}} {{Game |name=Kjærlighet i fornedringens tid |english_name=Love in the age of debasement |country=Norway, Sweden |date=2003 |number_of_runs=10 |number_of_players...") |
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==Summary== | ==Summary== | ||
− | <blockquote>''We are in Sweden. The year is 2010. You | + | <blockquote>''We are in Norway (alt. Sweden). The year is 2010. You are a couple living in Norway or are having a short, not especially spectacular holiday in Norway. You meet at a cafè. The meeting developes into a serious talk, an explosion or implosion of emotions. You are playing a couple that have been together for a while (6 month and up to 2 years). Not living together. It is about the confrontations that might show up, when we are forced or stumbled into making a stand. It is about our realtionships, when we grasp that somethings does not work. The critical moment when we have to understand that |
− | + | * this might be the end | |
− | + | * this might be the start of something new and perhaps more sincere | |
− | |||
− | |||
''</blockquote> | ''</blockquote> |
Revision as of 13:41, 25 April 2012
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Template:Game Kjærlighet i fornedringens tid (Love in the age of debasement) was a game run in Norway in 2001, 2010
Contents
Summary
We are in Norway (alt. Sweden). The year is 2010. You are a couple living in Norway or are having a short, not especially spectacular holiday in Norway. You meet at a cafè. The meeting developes into a serious talk, an explosion or implosion of emotions. You are playing a couple that have been together for a while (6 month and up to 2 years). Not living together. It is about the confrontations that might show up, when we are forced or stumbled into making a stand. It is about our realtionships, when we grasp that somethings does not work. The critical moment when we have to understand that
- this might be the end
- this might be the start of something new and perhaps more sincere
Techniques
- [[Slow Take-off]
- Slow Landing
- Monologue
- Ars Amandi (a prequel to the technique later known as Ars Amandi)
- Stream of Consciousness Characterdescription
- Keyscenes trigged by music
- A Dogma 99 game