Difference between revisions of "The Knudepunkt 2015 Companion Book"
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* [http://nordiclarp.org/2015/05/06/the-blockbuster-formula-brute-force-design-in-the-monitor-celestra-and-college-of-wizardry/ The Blockbuster Formula: Brute Force Design in The Monitor Celestra and College of Wizardry] by [[Eirik Fatland]] & [[Markus Montola]] | * [http://nordiclarp.org/2015/05/06/the-blockbuster-formula-brute-force-design-in-the-monitor-celestra-and-college-of-wizardry/ The Blockbuster Formula: Brute Force Design in The Monitor Celestra and College of Wizardry] by [[Eirik Fatland]] & [[Markus Montola]] | ||
* [https://nordiclarp.org/2015/05/13/the-d-m-creative-agenda-model-an-axis-instead-of-a-pyramid/ The D-M creative agenda model: An axis instead of a pyramid] by [[Nathan Hook]] | * [https://nordiclarp.org/2015/05/13/the-d-m-creative-agenda-model-an-axis-instead-of-a-pyramid/ The D-M creative agenda model: An axis instead of a pyramid] by [[Nathan Hook]] | ||
− | * | + | * [https://nordiclarp.org/2015/05/20/the-golden-cobra-challenge-amateur-friendly-pervasive-freeform-design/ The Golden Cobra Challenge: Amateur-Friendly Pervasive Freeform Design] by [[Evan Torner]], [[Whitney Beltrán|Whitney “Strix” Beltrán]], [[Emily Care Boss]] & [[Jason Morningstar]] |
* ''There is no Nordic larp: And yet we all know what it means'' by [[Stefan Deutsch]] | * ''There is no Nordic larp: And yet we all know what it means'' by [[Stefan Deutsch]] | ||
* ''Workshop practice: A functional workshop structure method'' by [[Mo Holkar]] | * ''Workshop practice: A functional workshop structure method'' by [[Mo Holkar]] |
Revision as of 15:13, 18 April 2016
Template:Book The Knudepunkt 2015 Companion Book is a collection of articles about larps which was released as part of documentation for the Knudepunkt 2015 conference.
Articles
- Foreword by Claus Raasted
- 6 Levels of Substitution: The Behaviour Substitution Model by Lauri Lukka
- Behind the Larp Census: 29.751 Larpers Can’t (All) Be Wrong by Aaron Vanek
- Four Backstory Building Games You Can Play Anywhere!: Simple and Effective by Peter Woodworth
- Infinite Firing Squads: The Wvolution of The Tribunal by J.Tuomas Harviainen
- Ingame or Offgame?: Towards a Typology of Frame Switching Between In-character and Out-of-character by Olga Vorobyeva
- Learning by Playing: Larp As a Teaching Method by Myriel Balzer & Julia Kurz
- Looking at You: Larp, Documentation and Being Watched by Juhana Pettersson
- Now That We’ve Walked The Walk…: Some new additions to the larp vocabulary by Bjørn Flindt Temte
- On Publicity and Privacy: Or “How Do You Do Your Documentation?” by Jamie MacDonald
- Painting larp: Using art terms for clarity by Jacob Nielsen
- Processing Political Larps: Framing Larp Experiences with Strong Agendas by Kaisa Kangas
- Safe Words: And How to Use Them by Nathan Hook
- Steering For Immersion in Five Nordic Larps: A New Understanding of Eläytyminen by Mike Pohjola
- The Art of Steering: Bringing the Player and the Character Back Together by Markus Montola, Jaakko Stenros & Eleanor Saitta
- The Blockbuster Formula: Brute Force Design in The Monitor Celestra and College of Wizardry by Eirik Fatland & Markus Montola
- The D-M creative agenda model: An axis instead of a pyramid by Nathan Hook
- The Golden Cobra Challenge: Amateur-Friendly Pervasive Freeform Design by Evan Torner, Whitney “Strix” Beltrán, Emily Care Boss & Jason Morningstar
- There is no Nordic larp: And yet we all know what it means by Stefan Deutsch
- Workshop practice: A functional workshop structure method by Mo Holkar
- Ending: The Larper’s Burden by Claus Raasted