Difference between revisions of "Check-in"
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A '''check-in''' is a code word used ingame to assess or gaugue another players state; essentially if the player is OK and want to continue playing. Used primarily in situations where you are unsure if the person actually want to continue a difficult scene but, for whatever reason, can't convey this. Unless you get a ''yes'' in response to the check-in, you are supposed to [[Kutt|Cut]] and talk the situation through. | A '''check-in''' is a code word used ingame to assess or gaugue another players state; essentially if the player is OK and want to continue playing. Used primarily in situations where you are unsure if the person actually want to continue a difficult scene but, for whatever reason, can't convey this. Unless you get a ''yes'' in response to the check-in, you are supposed to [[Kutt|Cut]] and talk the situation through. | ||
[[Category:Techniques]] | [[Category:Techniques]] |
Revision as of 19:24, 7 May 2013
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A check-in is a code word used ingame to assess or gaugue another players state; essentially if the player is OK and want to continue playing. Used primarily in situations where you are unsure if the person actually want to continue a difficult scene but, for whatever reason, can't convey this. Unless you get a yes in response to the check-in, you are supposed to Cut and talk the situation through.