Difference between revisions of "Narrative voice-over"
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(Created page with "To do a narrative voice over the player or director adds a narrative, a sort of Monologe that tells the story rather then the thoughts of a character, either spoken over t...") |
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− | To do a narrative voice over the player or director adds a narrative, a sort of [[Monologe]] that tells the story rather then the thoughts of a character, either spoken over the action or as filler between scenes. It can also be a kind of Intro or Outro to a whole game. | + | To do a narrative voice over the player or director adds a narrative, a sort of [[Monologe]] that tells the story rather then the thoughts of a character, either spoken over the action or as filler between scenes. It can also be a kind of Intro or Outro to a whole game, usually used in conjunction with a [[Slow take-off]] and [[Slow Landing]]. <br> |
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+ | One kind of narrative voice over used in [[When Our Destinies Meet]] is the player thought, where the thoughts and ideas of the players about the scene and play is exposed in order to shine light on the moral predicaments, the power structures, and the social situation. | ||
[[category:Techniques]] | [[category:Techniques]] |
Revision as of 18:33, 24 April 2013
To do a narrative voice over the player or director adds a narrative, a sort of Monologe that tells the story rather then the thoughts of a character, either spoken over the action or as filler between scenes. It can also be a kind of Intro or Outro to a whole game, usually used in conjunction with a Slow take-off and Slow Landing.
One kind of narrative voice over used in When Our Destinies Meet is the player thought, where the thoughts and ideas of the players about the scene and play is exposed in order to shine light on the moral predicaments, the power structures, and the social situation.