Difference between revisions of "Kjærlighet i fornedringens tid"

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{{Game Stub}}
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{{Stub}}
{{Game
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{{Infobox larp design
 
|name=Kjærlighet i fornedringens tid
 
|name=Kjærlighet i fornedringens tid
|english_name=Love in the age of debasement
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|english_name=Love in the Age of Debasement
|country=Norway, Sweden
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|image=KIFT1.jpg
|date=2001, 2002, 2009, 2010
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|image_alt=A woman comforting a crying man with his face in his hands.
|number_of_runs=6
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|caption=In-game photo of the Knutpunkt 2010 run in the manor of Fiskeboda (Photo by Håken Lid)
|number_of_players_per_run=10-20
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|participants=10-20
|number_of_players_total=80
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|tagline=How do we experience love in an age where it would seem that it so often don`t work out?
|motto=How do we experience love in an age where it would seem that it so often don`t work out?
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|duration=1h workshop, 2.5h play, 0.5h debrief
|duration=1 hour workshop, 2 1/2 hour game, 1/2 hour debrief
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|designers=[[Erlend Eidsem Hansen]]
|homepage_url=http://knutpunkt.se/Members/erlend/love-in-the-age-of-debasement-kjaerlighet-i-fornedringens-tid/
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|techniques={{plainlist|* [[Slow take-off]]
|homepage_link_text=GameInfo in English from Knutpunkt 2010
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* [[Slow Landing]]
|full_credits=Designed by [[Erlend Eidsem Hansen]], Co-organiser 2009 [[Geir Tore Brenne]].
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* [[Monologue]]
|budget=~€0
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* [[Ars Amandi]] (a prequel to the technique later known as Ars Amandi)
|participation_fee=€0-€8
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* [[Key scenes triggered by music]]
|game_mechanics=Several
+
* [[Pre-emptive characters]]
 +
* [[Stream of Consciousness Character writing]]
 +
* [[Safewords]]}}
 
}}
 
}}
 +
'''Kjærlighet i fornedringens tid''' (''Love in the age of debasement'') was a larp run in Norway and Sweden in 2001 - 2010.
  
 
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The larp was first run as a result of [[Erlend Eidsem Hansen]]s [[Dogma 99]] Vow of chastity.
 
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In September 2009, the concept was redesigned and tightened as a part of the first lineup of [[larp]]s in the founding months of [[Laivfabrikken Oslo]] after their first [[Pitchforum]].
'''Kjærlighet i fornedringens tid''' (''Love in the age of debasement'') was a game run in [[Norway]] and [[Sweden]] in [[:Category:2001|2001]] - [[:Category:2010|2010]].
 
It has been run in the following cities: Malmø (SydCon 2001), Stockholm (Knutpunkt 2002), Oslo (Larpfactory 2009), Vesterås (Prolog 2010), Stockholm (Knutpunkt 2010), Trondheim 2010 (Larpfactory).
 
  
 
==Summary==
 
==Summary==
<blockquote>''We are in Norway (alt. Sweden). The year is 2010. You are a couple living in Norway or are having a short, not especially spectacular holiday in Norway. You meet at a cafè. The meeting developes into a serious talk, an explosion or implosion of emotions. You are playing a couple that have been together for a while (6 month and up to 2 years). Not living together. It is about the confrontations that might show up, when we are forced or stumbled into making a stand. It is about our realtionships, when we grasp that somethings does not work. The critical moment when we have to understand that..
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{{quote
:
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|multiline=y
 +
|text=We are in Norway (alt. Sweden). The time is now. You are a couple living in Norway or are having a short, not especially spectacular holiday in Norway. You meet at a café. The meeting develops into a serious talk, an explosion or implosion of emotions. You are playing a couple that have been together for a while (6 month and up to 2 years). Not living together. It is about the confrontations that might show up, when we are forced or stumbled into making a stand. It is about our relationships, when we grasp that somethings does not work. The critical moment when we have to understand that.
  
*this might be the end
+
this might be the end
*this might be the start of something new and perhaps more sincere
 
  
 +
this might be the start of something new and perhaps more sincere
  
<blockquote>
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We are trying to grasp the moment when a couple realizes that their crisis is a fact, we are aiming at the very eye of the storm. At least one of the involved parties will be put to the test: How do we experience love in an age where it would seem that it so often don`t work out?
''We are trying to grasp the moment when a couple realizes that their crisis is a fact, we are aiming at the very eye of the storm. At least one of the involved parties will be put to the test: How do we experience love in an age where it would seem that it so often don`t work out?
+
}}
''</blockquote>
 
 
 
 
 
''</blockquote>
 
  
 
==Techniques==
 
==Techniques==
 +
* A [[Dogma 99]] game
 
* [[Slow take-off]]
 
* [[Slow take-off]]
 
* [[Slow Landing]]
 
* [[Slow Landing]]
 
* [[Monologue]]
 
* [[Monologue]]
 
* [[Ars Amandi]] (a prequel to the technique later known as Ars Amandi)
 
* [[Ars Amandi]] (a prequel to the technique later known as Ars Amandi)
* [[Stream of Consciousness Characterdescription]]
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* [[Key scenes triggered by music]]
 
* [[Pre-emptive characters]]
 
* [[Pre-emptive characters]]
* [[Keyscenes triggered by music]]
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* [[Stream of Consciousness Character writing]]
* A [[Dogma 99]] game
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* [[Safewords]]
  
 
==Setting and Themes==
 
==Setting and Themes==
This is kitchensink realism in a modernday city. The location is a cafè playing music in the background.  
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This is a larp belonging to the genre of [[kitchensink realism]] set to an environment of a modern-day city.  
The themes are dysfunctions that might arise in a relationship. One partner wanting to be able to have sex with others, control-issues, conflict avoidance, not being able to tell the needs to a partner, feeling of loneliness, attentionseeking and more.
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The [[game location]] is a cafe with tables and chairs. There are music playing in the background.  
It was originally coined as a critique on the lack of honesty around commitment in modernday relationships. The primary theme were lack of ableness to communicate and talk about the subject matter most of the characters being stuck in their own personal perception of what the problem in the relationship might be related to.
+
The themes are dysfunctions that might arise in a relationship. One partner wanting to be able to have sex with others, control-issues, conflict avoidance, not being able to tell the needs to a partner, feeling of loneliness, attention seeking and more.
 +
It was originally coined as a critique on the lack of honesty around commitment in modern-day relationships. The primary theme were lack of ableness to communicate and talk about the subject matter most of the characters being stuck in their own personal perception of what the problem in the relationship might be related to.
  
 
==Characters==
 
==Characters==
 
 
Characters were grouped in couples two and two. Some charactercouples might well be representing non-hetrosexual relationships, although a few is based on the societies expectations of behaviour according to gender in relation to pregnancy, male domination and or female submission.
 
Characters were grouped in couples two and two. Some charactercouples might well be representing non-hetrosexual relationships, although a few is based on the societies expectations of behaviour according to gender in relation to pregnancy, male domination and or female submission.
 
+
==Runs==
 +
It has been run in the following cities: Malmø (SydCon 2001), Stockholm (Knutpunkt 2002), Oslo (Larpfactory 2009, co-organized by [[Geir Tore Brenne]]), Vesterås (Prolog 2010), Fiskeboda (Knutpunkt 2010), Trondheim 2010 (Larpfactory).
 
==Documentation==
 
==Documentation==
 
* Review of the 2001 version of the game by [[Lars Wingård]] - http://laivforum.net/entries/14-Review-av-Kj%C3%A6rlighet-i-fornedringens-tid
 
* Review of the 2001 version of the game by [[Lars Wingård]] - http://laivforum.net/entries/14-Review-av-Kj%C3%A6rlighet-i-fornedringens-tid
  
==Articles==
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===Articles===
* The pre-emptive character - (Bloggarticle about the characterconcepts) - http://larpwright.efatland.com/?p=214
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* The pre-emptive character - (Bloggarticle by [[Eirik Fatland]] about the characterconcepts) - http://larpwright.efatland.com/?p=214
 +
 
 +
===Video presentation===
 +
* One of the runs of the game was filmed by [[Jana Pouchlá]] ([[Czech Republic]]) at [[Knutpunkt 2010]]
  
==Video presentation==
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===Photo Links===
* One of the runs of the game filmed by [[Jana Pouchlá]] ([[Czech Republic]]) at [[Knutpunkt]] [[2010]]
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* photos from the 2009 run for the [[Laivfabrikken i Oslo]] - http://www.flickr.com/photos/yunyard/sets/72157622244313213/
 +
* photos from the 2010 run at [[Knutpunkt 2010]] - http://www.flickr.com/photos/haakenlid/sets/72157624604603202/
  
==External Links==
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==External links==
* photos from the 2009 run for the [[Larpfactory in Oslo]] - http://www.flickr.com/photos/yunyard/sets/72157622244313213/
 
 
* larpfactory description (in Norwegian) - http://laivfabrikken.no/love_in_the_age_of_debasement/index.html
 
* larpfactory description (in Norwegian) - http://laivfabrikken.no/love_in_the_age_of_debasement/index.html
 +
* Gamedescription for the 2010 (in English) run at [[Knutpunkt 2010]] - http://knutpunkt.se/Members/erlend/love-in-the-age-of-debasement-kjaerlighet-i-fornedringens-tid/
  
* Gamedescription for the 2010 run at [[Knutpunkt]] [[2010]] - http://knutpunkt.se/Members/erlend/love-in-the-age-of-debasement-kjaerlighet-i-fornedringens-tid/
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===Photo Gallery===
 
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{{gallery
[[Category:Games]]
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|File:KIFT1.jpg
[[Category:2001]]
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|alt1=A photo of Love in the Age of Debasement being played.
[[Category:Norway]]
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|In-game photo of the Knutpunkt 2010 run in the manor of Fiskeboda. (Photo by Håken Lid)
 +
|File:KIFT2.jpg
 +
|alt2=A photo of Love in the Age of Debasement being played.
 +
|Ars Amandi (a prequel to the technique). In-game photo of the Knutpunkt 2010 run at Fiskeboda. (Photo by Håken Lid)
 +
|File:KIFT3.jpg
 +
|alt3=A photo of Love in the Age of Debasement being played.
 +
|The [[eye contact]] is more essential in this game than [[dialogue]]. In-game photo of the Knutpunkt 2010 run at Fiskeboda. (Photo by Håken Lid)
 +
|File:Kift4.jpg
 +
|alt4=A photo of Love in the Age of Debasement being played.
 +
|In-game photo of the Oslo 2009 run at Sagene Lunsjbar. (Photo by Li Xin)
 +
|File:Kift5.jpg
 +
|alt5=A photo of Love in the Age of Debasement being played.
 +
|In-game photo of the Oslo 2009 run at Sagene Lunsjbar. (Photo by Li Xin)
 +
|File:KIFT6.jpg
 +
|alt6=A photo of Love in the Age of Debasement being played.
 +
|Debrief photo of Knutpunkt 2010 run at Fiskeboda (Photo by Håken Lid)
 +
|File:KIFT7b.jpg
 +
|alt7=A photo of Love in the Age of Debasement being played.
 +
|Demonstration of [[Brems]] (Associated with [[Kutt]]) prior to the [[Slow take-off]]. Pre-brief photo of the Laivfabrikken 2009 run at Sagene Lunsjbar. (Photo by Li Xin)
 +
}}
 +
[[Category:Larps]]
 +
[[Category:Chamber larps]]
 +
[[Category:Chamber larps from Norway]]

Latest revision as of 20:21, 16 January 2019

Kjærlighet i fornedringens tid
A woman comforting a crying man with his face in his hands.
In-game photo of the Knutpunkt 2010 run in the manor of Fiskeboda (Photo by Håken Lid)
English nameLove in the Age of Debasement
TaglineHow do we experience love in an age where it would seem that it so often don`t work out?
Duration1h workshop, 2.5h play, 0.5h debrief
Designed byErlend Eidsem Hansen
Techniques
Participants10-20

Kjærlighet i fornedringens tid (Love in the age of debasement) was a larp run in Norway and Sweden in 2001 - 2010.

The larp was first run as a result of Erlend Eidsem Hansens Dogma 99 Vow of chastity. In September 2009, the concept was redesigned and tightened as a part of the first lineup of larps in the founding months of Laivfabrikken Oslo after their first Pitchforum.

Summary

<templatestyles src="Template:Quote/styles.css"/>

We are in Norway (alt. Sweden). The time is now. You are a couple living in Norway or are having a short, not especially spectacular holiday in Norway. You meet at a café. The meeting develops into a serious talk, an explosion or implosion of emotions. You are playing a couple that have been together for a while (6 month and up to 2 years). Not living together. It is about the confrontations that might show up, when we are forced or stumbled into making a stand. It is about our relationships, when we grasp that somethings does not work. The critical moment when we have to understand that.

this might be the end

this might be the start of something new and perhaps more sincere

We are trying to grasp the moment when a couple realizes that their crisis is a fact, we are aiming at the very eye of the storm. At least one of the involved parties will be put to the test: How do we experience love in an age where it would seem that it so often don`t work out?

Techniques

Setting and Themes

This is a larp belonging to the genre of kitchensink realism set to an environment of a modern-day city. The game location is a cafe with tables and chairs. There are music playing in the background. The themes are dysfunctions that might arise in a relationship. One partner wanting to be able to have sex with others, control-issues, conflict avoidance, not being able to tell the needs to a partner, feeling of loneliness, attention seeking and more. It was originally coined as a critique on the lack of honesty around commitment in modern-day relationships. The primary theme were lack of ableness to communicate and talk about the subject matter most of the characters being stuck in their own personal perception of what the problem in the relationship might be related to.

Characters

Characters were grouped in couples two and two. Some charactercouples might well be representing non-hetrosexual relationships, although a few is based on the societies expectations of behaviour according to gender in relation to pregnancy, male domination and or female submission.

Runs

It has been run in the following cities: Malmø (SydCon 2001), Stockholm (Knutpunkt 2002), Oslo (Larpfactory 2009, co-organized by Geir Tore Brenne), Vesterås (Prolog 2010), Fiskeboda (Knutpunkt 2010), Trondheim 2010 (Larpfactory).

Documentation

Articles

Video presentation

Photo Links

External links

Photo Gallery

<templatestyles src="Template:Gallery/styles.css"></templatestyles>