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  • ...lund was to create a larp where the narratives were pre-determined. At the time, this had not been attempted before within the Nordic community. <br> ...y knew. In addition to letting the story play out, the players also had to time it so that the narratives unfolded simultaneously. During the pre-game [[Pr
    4 KB (633 words) - 23:19, 13 January 2019
  • ...motional aspects of the game experience after returning to real life. With proper aftercare it's possible to encourage positive carry-over and diminish the n ...immediately after a game, but it's often good to first give them a bit of time to look each other in the eyes, recover on their own and calm down for the
    5 KB (773 words) - 22:08, 14 November 2013
  • Even when all players have given informed consent to this and there are proper [[opt-out mechanics]] in place, this lack of replacement has implications f ...ctions to take up more space in a larp. For example, if you spend a lot of time during a [[pre-larp workshop]] exercising a replacement rule for sex, it ca
    5 KB (756 words) - 19:07, 7 February 2015