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We didn’t really spent a lot of time pondering on how we wanted to do things; two other writers had one similar game under their belt and we reviewed what worked in it and what did not, what to do in same way and what to improve.
 
==Rules and playing conventions==
==Initial concept design and iteration==
At the end of concept design phase we had:
- * List of character concepts- * List of character group concepts- * List of character relationships- * List of players- * List of locations- * Setting information
==Main plotlines, groups and group level plotlines==
The character groups were:
* Camarilla vampires, seven or eight characters and several mortal servants' Sabbat/Anarchist vampires, three characters and several mortal assosicates* Technocracy mages, six or seven characters* Tradition mages, six or seven characters* Polices, six characters, one nonplayer character* Criminal gang, six characters* The Artist Gang, five or six mortal characters* The rest characters were mortals in different small groups or connected to other groups
The characters were divided to three writers roughly according to groups; I wrote, for example, five camarilla vampires, three sabbat vampires, five police detectives, one tradition mage and five other mortal characters (son of a detective, husband of a mage, boyfriend of a sabbat vampire and three office workers).
The Prince
* Friday 19.30 – an emergency meeting called by the Sheriff (game starts)* Saturday 18.30 – Servant Blackwell brings young William Morgan to meet me at Elysium* Saturday 19.30 – Prince’s reception at the Elysium
Mike Freyd, detective
* Saturday 14.30 – lunch with son Jens at the Burger Joint (game starts)* Saturday 16.00 – Work shift starts* Saturday 16.30 – Meeting of the evening shift* Sunday 03.00 – Work shift ends
Jens Freyd, detective’s son (hanging with the criminal gang who’re bound to call him at some point)
* Saturday 14.30 – lunch with dad at the Burger Joint (game starts)* Saturday 18.00 – a pre-emptive beer with the work mates (the office workers) at Bar Old Hat* Saturday 19.30 – William’s and Anna’s house party (will turn into a suprise engagement party, but Jens doesen’t know that)
We used the different stating times and meeting times as a pacing tool, which both allowed us to keep track on the start of the events and gave us times when certain character groups were in certain places. Apart from that, the game was mostly out of our control.
 
==Characters and character level plotlines==
 
==Actual play, GMing the LARP==
==Actual play, logistics, big picture==
==Influeces==
<i>Helsinki FTZ </i> by [[Panu Alku]] was probably the first city-wide larp held in Finland. It was followed by <i>Mage </i> (the Ascension, of White Wolf -fame) larp organised by [[Mikko Rautalahti]] and [[Mika Loponen]]. The game design was heavily influence by experience the designers had from the long running </i>Helsingin Camarilla</i> VTM-chronicle.
[[Category:2000]]
[[Category:Finland]]
[[category:Larps]]
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