==Initial concept design and iteration==
After the vision has been decided, we had the rough number of players and basic concept for the game (setting, logistics, idea for what kind of game we wanted to do), we set down to do the concept design. Basically, it’s brainstorming, setting design, character concept design and plot hook/structure design.
We started with the setting; what kind of place Isle of Saints was? What was the history, both normal and supernatural one. Isle of Saints was modelled after the Over-the-Edgish island-state of Al-Amarja, with the somewhat kooky secret society and paranoid stuff ripped out and replaced with “enlightened” western dictature; take the Kennedy family and give them dictatorial powers. The island was set about 400 miles east from Newfoundland. The main GM, responsible for the setting, wrote about six to seven pages of setting background, mostly “fluff” for reading and establishing tone and theme of the place. It included instructions on how to map the imagined setting into the real life counterpart.
Then we brainstormed the major character groups, factions and initial plot hooks that would tie these groups together; the possibility of conflicts.
And then went to to brainstorm character concepts within the groups, relationships within the groups and relationships spanning from individual character in one group to characters in other groups. We did this iteratively; sat down four or five times, tossed character concepts, possible plot hooks and relationships, took notes and at the same time pondered about what could be realisticly achieved. We had a rough estimate of playing spaces at this point, which we also included to the brainstorming; this large communal apartment could be used for this, this small city apartment for that. We also started looking at the player list and casted players to character roles.
At the end of concept design phase we had:
- List of character concepts
- List of character group concepts
- List of character relationships
- List of players
- List of locations
- Setting information
==Main plotlines, groups and group level plotlines==