A '''flying start''' is a technique for beginning a larp, in which the game starts immediately, for everyone, at a given moment. It is related to [[Jump Start]].
==Description ==
Players are told come up with a situation, task or something that the character is doing, and freezing in that action/place. It can be in the middle of conversation, or a situation where the player is going somewhere to perform some action. On a given signal (usually a gas horn or something similar) the game unfreezes as if you pressed play on a paused videotape, and the game starts.
==Uses==
The flying start is used to get the game going simultaneously, and to get a smooth transition from off to on.
==Variants==
A variant of Flying Start is Jump Start. In a Jump start, players are ''assigned'' a starting situation, task or something that the character is doing, and freezing in that action/place. It is technique used to design a specific trajectory of the narrative of the larp, creating a starting point that creates play in a specific direction.
==Examples==