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==Playing style==
[[Image:Enighet02 viking94.png|thumb|right| Daily life was depicted, friendship and marriage central themes. From Winterlarp 2002 and 1994.]]
As [[360]] degree larps, the winterlarps avoided [[off-game]] time by including every facet of character life -- including time spent sleeping -- within the game, requiring players to provide seemingly period underwear, nightcaps and the like for a real [[In Character|in-character]] experience. [[Non-diegetic]] items not belonging to a character's environment were banned from the location. This included removing watches, flashlights, cameras, walk-mans and, after some years, beepers and cellphones.
Participants stayed [[In Character|in character]] while sleeping, eating, and visiting toilets. This made almost every location an active part of the game. Occasionally, players making dinner or doing dishes might make the kitchen temporarily or permanently into a [[off-game]] area, but apart from the kitchen and the organisers' own sleeping quarters, the ideal was that all the time and space avaible would be a part of the larp. Since the cabins were relatively crowded with people, the idea that any indoor location was not part of the [[diegesis]] was viewed as limiting to the game. It might not have been a conscious choice of the organisers, but the relatively young playergroup would get so agitated anyway, that it was difficult to ban participants from sneaking around other sleeping players, or from kidnapping people when they went to the traditional outdoor toilets in the dark. On the contrary, the designers of the games promoted these kind of activities, urging participants to play with the borders of the [[diegesis]] by the design of secret cults of kidnappers, and by secret ritual brotherhoods that would demand that characters wake up at night to perform secret activities, hidden from eachother.
Organizers tested the limits of participants' expectations and their commitment to the [[diegesis]] and [[360]] illusion, for example, by breaking a glass window as a part of the start of the game. [[In-game]], a couple of mercenaries shattered a window and crawled into the kitchen (deemed by a few players by habit to be an [[off-game]] space). What really happened was that the participants playing the mercenaries' characters were told to crawl through the open window into the kitchen of the forest cabin in question.
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