Changes

Jump to navigation Jump to search
m
==Playing style==
[[Image:Enighet02 viking94.png|thumb|right| Daily life was depicted, friendship and marriage central themes. From Winterlarp 2002 and 1994.]]
Being As [[360]] degrees degree larps these concepts , the winterlarps avoided [[off-game]] time by for example making it a part including every facet of character life -- including time spent sleeping -- within the larp to also be [[in character]] when in your underwear game, requiring people players to provide seemingly period underwear, nightcaps and the likefor a real [[in-character]] experience. [[Non-diegetic]] items not belonging to the characters a character's environment was were banned from the location. This would include included watches, flashlights, cameras, walk-mans and , after some years , beepers and cellphones.
<br>
Participant would be Participants stayed [[in character]] also when while sleeping, when eating, when and visiting toilets. This made almost every location an active part of the game. Some people Occasionally, players making dinner or doing dishes might make the kitchen temporarily or permanently into a [[off-game]] area, but apart from the kitchen and the organisers ' own sleeping quarters, the ideal was that all the time and space avaible would be a part of the larp. People were at least trying to be [[in characer]] when in the toilets, in their sleeping quarters and so forth. Since the cabins would be relativily were relatively crowded with people it was viewed as limiting to , the game idea that any indoor location should was not be a part of the [[diegesis]]was viewed as limiting to the game. It might not have been a conscious choice of the organisers, but the relatively young playergroup would get so agitated anyway, that it was at this moment in time difficult to upheld a rule of not allowing ban participants to sneak from sneaking around other people sleepingplayers, or kidnap from kidnapping people when they went to the traditional outdoor toilets in the dark. Rather on On the contrary these kind of activities were promoted by , the designers of the games. Participants would be urged promoted these kind of activities, urging participants to play with the borders of the [[diegesis]] by the design of secret cults of kidnappers, and by secret ritual brotherhoods that would demand the participants that characters to get wake up at night and to perform secret activities, hidden from eachother.
<br><br>
A practical example of how the organisers Organizers tested the limits of participants ' expectations and their commitment to the [[diegesis]] and the [[360]] illusion, was for example when they broke , by breaking a glass window as a part of the start of the game. [[In-game]] , a couple of mercenaries breaks shattered a window and crawls crawled into the kitchen (deemed by a few players by habit to be an [[off-game]] space). What really happened was that the participants playing the mercenaries ' characters were told to crawl through the open window into the kitchen of the forestcabin forest cabin in question. On the inside of the window, inside the kitchen, an organisers would wait organizer waited in the dark with an old windowframewindow frame. When the mercenaries starting climbing into the window, the organiser would bang organizer banged the old windowframe window frame into the floor so the glass broke all over the place, and also wake the racket woke up all the other players. Before anyone noticed, the organiser would blend organizer blended into the many people waking up and start the game and check what was going on inside the kitchen.
<i>(See the building in this photo to imagine a typical outdoor toilet and gaming location nighttime at these larps: http://www.maion.com/media/b2c56340-3668-11df-9d3e-19590d98061b-outdoor-toilets)</i>
13

edits

Navigation menu