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* [[Pre-larp workshop]]
* [[Sound design]]
* [[PreCo-written characterswith players]]
* [[Rule of the greater drama]]
* [[One hour game cycle]]
* [[Theatrical techniques]]
* [[Rotating leading roles in character groups]]* [[Theatrical techniquesTable top games]]* [[Theatrical techniques]]Van kidnapping: characters are followed by other characters in van and taken in for scenesRotating leading roles player group in the lead role in each of the eventsGroups of supporting characters for the certain player characters (thinking they are actual player characters)Table top games combined to larpRetros after games events to gather the feedback and develop the storylines write plots accordingly]]* [[Scene played in darkness dark designed and executed by the visually impaired players of the campaign* }}co-writers]]
}}
 
Valve (Awake) was a larp campaign played in three consecutive summers, comprising of altogether nine events in 2011-2013. The first year of Valve received support from the Alvar Aalto Foundation. The basic idea was to study whether immersion to a character would alter the way the players perceived their everyday surroundings. The main subtext for the campaign came from Pedro Calderón de la Barca's play, Life is a Dream (16??). The campaign was designed to combine three separate storylines with each utilising their distinct but intertwined fantastic settings.
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