Difference between revisions of "Third Person Principle"

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(Created page with "The Third Person Principle is sometimes an explicit rule, sometimes an unspoken norm, governing player behaviour '''after''' a larp: When talking about things that happened a...")
 
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The Third Person Principle is sometimes an explicit rule, sometimes an unspoken norm, governing player behaviour '''after''' a larp:
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The '''Third Person Principle''' is sometimes an explicit rule, sometimes an unspoken norm, governing player behaviour '''after''' a larp:
  
When talking about things that happened at the larp, the first and second person pronouns ("I", "You") are avoided. Instead, events and emotions are talked about as having occured between characters. Not "You did that to me" but "Your character did that to my character".
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When talking about things that happened at the larp, the first and second person pronouns ("I", "You") are avoided. Instead, events and emotions are talked about as having occurred between characters. Not "You did that to me" but "Your character did that to my character".
  
 
This principle is meant to help players untangle tangled emotions, and avoid bringing intra-character relationships into the real world. It is both a matter of [[psychological security]] and of good sportsmanship - "I crushed you like a bug" carries connotations of gloating, while "Grimzak crushed Tugrak like a bug" is a story about a shared experience.
 
This principle is meant to help players untangle tangled emotions, and avoid bringing intra-character relationships into the real world. It is both a matter of [[psychological security]] and of good sportsmanship - "I crushed you like a bug" carries connotations of gloating, while "Grimzak crushed Tugrak like a bug" is a story about a shared experience.
  
  
  [[category:Techniques]]
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  [[Category:Aftercare]]

Latest revision as of 01:16, 30 May 2014

The Third Person Principle is sometimes an explicit rule, sometimes an unspoken norm, governing player behaviour after a larp:

When talking about things that happened at the larp, the first and second person pronouns ("I", "You") are avoided. Instead, events and emotions are talked about as having occurred between characters. Not "You did that to me" but "Your character did that to my character".

This principle is meant to help players untangle tangled emotions, and avoid bringing intra-character relationships into the real world. It is both a matter of psychological security and of good sportsmanship - "I crushed you like a bug" carries connotations of gloating, while "Grimzak crushed Tugrak like a bug" is a story about a shared experience.