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→‎Compared to fates & fateplay: Typo fixing, typos fixed: For example → For example,
== Scene structure - the modern interpretation==Bag-of-marbles - Chosing is about chosing any available scene – collecting .Then when one participants has collected enough scenes to form a story - also the participant has reached a place in time where an endscene is possible to play out. (During the story participants could possibly be repeating scenes already done in a new wayto gain a deeper understanding of the theme of the story.)  
This relates strongly to what mathematics refer to as Pigeonhole principle.(http://en.m.wikipedia.org/wiki/Pigeonhole_principle) - Apparently also it relates to 'database narrative' - this link might give you some more meat on the bone: http://tigerlilynewmediatheory.blogspot.no/2005/11/kinder-in-western-academic-theory.html?m=1
An example is this: Presume that in a box there are 10 black socks and 12 blue socks and you need to get one pair of socks of the same colour. Supposing you can take socks out of the box only once and only without looking, how many socks do you have to pull out together? When asked point-blank, people may sometimes unthinkingly give answers such as "thirteen", before realizing that the correct answer is obviously "three". To have at least one pair of the same colour (m = 2 holes, one per colour), using one pigeonhole per colour, you need only three socks (n = 3 objects). Think of the socks as elements of a plot-sequence or as scenes or plot-objectives needed to be achieved.
 (compared == Compared to fates that & fateplay ==Fates usually explains everything:)on how to explore the prewritten material.There are several different interpretations of the fateplay idea, but they usually involve '''an instruction that the player should be able to achieve easily''', with the challenge being more about achieving it in an interesting an meaningful way. For example , a character might be given the fate that "Before the second night of the larp, you shall challenge the king to a duel on the third morning. You will lose this duel." The duel is unavoidable, but the details of the challenge and the fighting leave plenty of space for dramatic improvisation.
Fates may be inter-connected into a "fateweb" where individual fates reveal their meaning as they are carried out. For example, the King in the above example might be fated to reveal his complicty in the murder of the previous King before the second day, thereby providing a motivation for the character fated to challenge him to a duel.

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