Difference between revisions of "The Liquor on the Table"

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(Created page with "The liquor on the table is a meta technique made to signal to players that they should intensify their play, without disturbing the game. == description == It's as simple as ...")
 
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The liquor on the table is a meta technique made to signal to players that they should intensify their play, without disturbing the game.
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The liquor on the table is a meta-technique made to signal to players that they should intensify their play, without disturbing the game.
  
== description ==
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== Description ==
 
It's as simple as it sounds. Putting a bottle (or more) of liquor on the table signals to the players that the characters are getting more drunk, whether or not they are drinking real alcohol, and it's time to take out the last of the conflicts and intrigues that have been building up throughout the game.  
 
It's as simple as it sounds. Putting a bottle (or more) of liquor on the table signals to the players that the characters are getting more drunk, whether or not they are drinking real alcohol, and it's time to take out the last of the conflicts and intrigues that have been building up throughout the game.  
  
== uses ==  
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== Uses ==
 
For games with a planned dramaturgical curve where the setting is a social scene that includes alcohol, this gives the players a hint that the game is nearing it's end and it's time to bring out the last of the juice. Other things than liquor can of course be used, the main function is for the players to know when to intensify their play.
 
For games with a planned dramaturgical curve where the setting is a social scene that includes alcohol, this gives the players a hint that the game is nearing it's end and it's time to bring out the last of the juice. Other things than liquor can of course be used, the main function is for the players to know when to intensify their play.
  
== history and further reading ==
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== History and further reading ==
The technique was made for the game [[Screwing the Crew]] in 2010 to function as a seamless act transition, and used in [[Til minnet av]] 2012
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The technique was developed for the game [[Screwing the Crew]] in 2010 to function as a seamless act transition, and used in [[Til minnet av]] in 2012.
  
  [[category:Techniques]]
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  [[Category:Techniques|Liquor on the Table, The]]

Latest revision as of 01:15, 30 May 2014

The liquor on the table is a meta-technique made to signal to players that they should intensify their play, without disturbing the game.

Description

It's as simple as it sounds. Putting a bottle (or more) of liquor on the table signals to the players that the characters are getting more drunk, whether or not they are drinking real alcohol, and it's time to take out the last of the conflicts and intrigues that have been building up throughout the game.

Uses

For games with a planned dramaturgical curve where the setting is a social scene that includes alcohol, this gives the players a hint that the game is nearing it's end and it's time to bring out the last of the juice. Other things than liquor can of course be used, the main function is for the players to know when to intensify their play.

History and further reading

The technique was developed for the game Screwing the Crew in 2010 to function as a seamless act transition, and used in Til minnet av in 2012.