Changes

Jump to navigation Jump to search
→‎Articles: Added links to published versions.
* [http://nordiclarp.org/2015/02/25/ingame-or-offgame-towards-a-typology-of-frame-switching-between-in-character-and-out-of-character/| Ingame or Offgame?: Towards a Typology of Frame Switching Between In-character and Out-of-character] by [[Olga Vorobyeva]]
* [http://nordiclarp.org/2015/03/04/learning-by-playing-larp-as-a-teaching-method/| Learning by Playing: Larp As a Teaching Method] by [[Myriel Balzer]] & [[Julia Kurz]]
* ''[http://nordiclarp.org/2015/03/11/looking-at-you-larp-documentation-and-being-watched/ Looking at youYou: Larp, documentation Documentation and being watched'' Being Watched] by [[Juhana Pettersson]]* ''[http://nordiclarp.org/2015/03/18/now-that-weve-walked-the-walk-some-new-additions-to-the-larp-vocabulary/ Now That We’ve Walked The Walk…: Some new additions to the larp vocabulary'' ] by [[Bjørn Flindt Temte]]* ''[http://nordiclarp.org/2015/03/25/on-publicity-and-privacy-or-how-do-you-do-your-documentation/ On Publicity and Privacy: Or “How do you do your documentationDo You Do Your Documentation?”'' ] by [[Jamie MacDonald]]* ''[http://nordiclarp.org/2015/04/01/painting-larp-using-art-terms-for-clarity/ Painting larp: Using art terms for clarity'' ] by [[Jacob Nielsen]]* ''Processing [http://nordiclarp.org/2015/04/08/processing-political -larps: Framing -framing-larp -experiences -with -strong -agendas'' / Processing Political Larps: Framing Larp Experiences with Strong Agendas] by [[Kaisa Kangas]]* ''Safe [http://nordiclarp.org/2015/04/15/safe-words: And -and-how -to -use -them'' / Safe Words: And How to Use Them] by [[Nathan Hook]]* ''[http://nordiclarp.org/2015/04/22/steering-for-immersion-in-five-nordic-larps-a-new-understanding-of-elaytyminen/ Steering For Immersion in Five Nordic larpsLarps: A new understanding New Understanding of eläytyminen'' Eläytyminen] by [[Mike Pohjola]]* ''[http://nordiclarp.org/2015/04/29/the-art-of-steering-bringing-the-player-and-the-character-back-together/ The Art of Steering: Bringing the Player and the Character Back Together'' ] by [[Markus Montola]], [[Jaakko Stenros]] & [[Eleanor Saitta]]* ''[http://nordiclarp.org/2015/05/06/the-blockbuster-formula-brute-force-design-in-the-monitor-celestra-and-college-of-wizardry/ The Blockbuster Formula: Brute Force Design in The Monitor Celestra and College of Wizardry'' ] by [[Eirik Fatland]] & [[Markus Montola]]
* ''The D-M creative agenda model: An axis instead of a pyramid'' by [[Nathan Hook]]
* ''The Golden Cobra Challenge: Amateur-Friendly Pervasive Freeform Design'' by [[Evan Torner]], [[Whitney Beltrán|Whitney “Strix” Beltrán]], [[Emily Care Boss]] & [[Jason Morningstar]]

Navigation menu