Difference between revisions of "Proteus: Sotakarjujen synty"

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<nowiki>{{Infobox larp design</nowiki>
 
<nowiki>{{Infobox larp design</nowiki>
<nowiki>|</nowiki>first_run={{start date|}} in  
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<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland
 
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty
 
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty
 
<nowiki>|</nowiki>image=
 
<nowiki>|</nowiki>image=
 
<nowiki>|</nowiki>tagline=
 
<nowiki>|</nowiki>tagline=
<nowiki>|</nowiki>participants=
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<nowiki>|</nowiki>participants=75
<nowiki>|</nowiki>duration=
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<nowiki>|</nowiki>duration=12 hours
 
<nowiki>|</nowiki><nowiki>website={{}}</nowiki>
 
<nowiki>|</nowiki><nowiki>website={{}}</nowiki>
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki>
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<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki>
 
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki>
 
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki>
 
<nowiki>}}</nowiki>
 
<nowiki>}}</nowiki>
  
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs)
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'''Proteus: Sotakarjujen synty''' (Eng. ''Proteus: Origin of the Warhogs'') was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. ''Warhogs'', Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfare in order to spare human soldiers. The warhogs have been trained by transferring human memories to their brains. The idea is that during the game, these memories start haunting the warhogs and affecting their behaviour. For example, an implanted memory could be a "Trojan" that makes the warhog act in the interests of an anti-government terrorist group. On the other hand, the warhog could just suddenly remember how it was to be a little girl and eat ice cream at the beach, and such a memory could create massive body dysphoria.
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In the larp, players didn't play the warhogs. Instead, they portrayed various people who were involved in the Proteus project that created the human-pig hybrids, and the hybrids themselves were NPCs. Thus, the larp was set in the recent past of the tabletop role-playing game. The larp materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the hybrids: trying to adjust their hormonal balance and making them behave in right ways.
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In addition to the politicians and high-ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, bioengineers tried to adjust the hormonal balance of the warhogs, brain scientists implanted memories on them, and so on. The play experiences could vary from satirical to serious. The Minister of Defence could order the warhogs to serve whiskey, whereas a low level soldier working at the complex could build a personal relationship to a warhog that she was assigned to guard.
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According to the designers, the larp aimed to be a political satire of the military-industrial complex. It treated questions such as should the warhogs' lifespans be genetically shortened, and what kind of rights the warhogs should have compared to human soldiers. The main themes included ethics of warfare, ethics of science, dehumanisation, and drawing a line between animal and human.
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The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar was used as a huge meta room, where all the players had a chance to play a meta scene where they became warhogs sent on a mission to a hostile planet. The meta scene was run again and again throughout the larp, and played in teams of 4-5 players. According to the organisers, the idea behind these flashes to future was to give the players a glimpse of the project's consequences. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.
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The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].
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 +
 
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==Credits==
 
==Credits==
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''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]
 
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]
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 +
''Set designer:'' [[Tanja Ylitalo]]
  
 
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]
 
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]
  
''Building the set on location:'' [[Tanja Ylitalo]]
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''Consultant:'' [[Sanna Hautala]]
  
''Consultant:'' [[Sanna Hautala]]
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'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]]  
  
  
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'''Trailer:'''
 
'''Trailer:'''
  
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]],
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''Producer:'' [[Vera Schneider]]
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''Director & screenplay:'' [[Valtteri Niskanen]]
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''Assistant director:'' [[Ronja Raitio]]
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''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]
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''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]]  
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''Camera & editing:'' [[Valtteri Niskanen]]
  
 
''Sound:'' [[Mikko Aspelin]]
 
''Sound:'' [[Mikko Aspelin]]
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''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]
 
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]
  
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==External links==
  
Tech & props:
 
In charge of tech: Pekka Wallendahl
 
In charge of the tech team: Martti Laakso
 
Audiovisual team: Petteri Pesonen, Dani Ikonen, JP Venttola, Ossi Miikkulainen
 
Software team: JP Venttola, Mika Isomaa, Timo Kellokoski
 
Props: Carolinen Piotrowski, Lotta Laukkanen, Mikko Heikura, Mikko Asunta
 
Building the set: Tanja Ylitalo
 
Consultant: Sanna Hautala
 
Photography: Tuomas Puikkonen
 
  
Trailer: Vera Schneider (producer, narrator), Valtteri Niskavaara (director, screenplay, camera, editor)
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Original website (in Finnish):
Hanna Viitanen – Rosie Riveter
 
Paula Pennanen – Tutkija 1
 
Arttu Kurttila – Tutkija 2
 
Heikki “Heikkihei” Ahonen – Tutkija, sotilas
 
Ruska Koski – Tutkija
 
Janita Seppälä – Tutkija
 
Mikko Aspelin – Äänet
 
Ronja Raitio – 2. ohjaaja
 
Ilari Nenonen – Valaisu
 
Atte Pulkkinen – Valaisu
 
  
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proteus.sotakarjut.com
  
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Photoset by [[Tuomas Puikkonen]]:
  
 
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www.flickr.com/photos/darkismus/albums/72157674878700628/page1
==External links==
 

Latest revision as of 12:18, 24 March 2019

{{Infobox larp design |first_run=Template:Oct 12-14, 2018 in Kauhava, Finland |name=Proteus: Sotakarjujen synty |image= |tagline= |participants=75 |duration=12 hours |website={{}} |designers={{}Markus Montola, Simo Järvelä} |techniques={{}} }}

Proteus: Sotakarjujen synty (Eng. Proteus: Origin of the Warhogs) was a larp based on Miska Fredman's tabletop roleplaying game Sotakarjut (Eng. Warhogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are warhogs, human pig hybrids created for the purpose of warfare in order to spare human soldiers. The warhogs have been trained by transferring human memories to their brains. The idea is that during the game, these memories start haunting the warhogs and affecting their behaviour. For example, an implanted memory could be a "Trojan" that makes the warhog act in the interests of an anti-government terrorist group. On the other hand, the warhog could just suddenly remember how it was to be a little girl and eat ice cream at the beach, and such a memory could create massive body dysphoria.

In the larp, players didn't play the warhogs. Instead, they portrayed various people who were involved in the Proteus project that created the human-pig hybrids, and the hybrids themselves were NPCs. Thus, the larp was set in the recent past of the tabletop role-playing game. The larp materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the hybrids: trying to adjust their hormonal balance and making them behave in right ways.

In addition to the politicians and high-ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, bioengineers tried to adjust the hormonal balance of the warhogs, brain scientists implanted memories on them, and so on. The play experiences could vary from satirical to serious. The Minister of Defence could order the warhogs to serve whiskey, whereas a low level soldier working at the complex could build a personal relationship to a warhog that she was assigned to guard.

According to the designers, the larp aimed to be a political satire of the military-industrial complex. It treated questions such as should the warhogs' lifespans be genetically shortened, and what kind of rights the warhogs should have compared to human soldiers. The main themes included ethics of warfare, ethics of science, dehumanisation, and drawing a line between animal and human.

The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar was used as a huge meta room, where all the players had a chance to play a meta scene where they became warhogs sent on a mission to a hostile planet. The meta scene was run again and again throughout the larp, and played in teams of 4-5 players. According to the organisers, the idea behind these flashes to future was to give the players a glimpse of the project's consequences. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.

The people behind the original idea for the larp were Vera Schneider and Miska Fredman. It was organised in collaboration with the Finnish larp association Illusia ry.

 


Credits

Lead producer: Vera Schneider

Content director, immaterial rights, source material: Miska Fredman

Game design: Markus Montola, Simo Järvelä


Marketing & communications:

Trailer & documentation: Valtteri Niskavaara

Communications, visual style, graphics: Sara Kananen


Players & location:

Location: Olli Nuopponen

Player support: Antti Kumpulainen

Workshops: Marko Taiminen


Characters:

Character coordinator: Ville-Eemeli Miettinen

Character writers: Ruska Koski, Nonna Laeslehto, Mika Loponen, Saara Honkanen, Sirian Holappa


Technology & props:

In charge of tech: Pekka Wallendahl

Tech team leader: Martti Laakso

Audiovisual team: Petteri Pesonen, Dani Ikonen, JP Venttola, Ossi Miikkulainen

Software team: JP Venttola, Mika Isomaa, Timo Kellokoski

Set designer: Tanja Ylitalo

Props: Carolin Piotrowski, Lotta Laukkanen, Mikko Heikura, Mikko Asunta

Consultant: Sanna Hautala


Warhog NPC players: Miska Fredman, Miika Säynevirta, Mikko Heikura, Markus Koivisto, Jarno Ahlström, Ari Rekonen


Photography: Tuomas Puikkonen


Trailer:

Producer: Vera Schneider

Director & screenplay: Valtteri Niskanen

Assistant director: Ronja Raitio

Narrators: Vera Schneider, Valtteri Niskanen

In roles: Hanna Viitanen, Paula Pennanen, Arttu Kurttila, Heikki Ahonen, Ruska Koski, Janita Seppälä

Camera & editing: Valtteri Niskanen

Sound: Mikko Aspelin

Lights: Ilari Nenonen, Atte Pulkkinen



External links

Original website (in Finnish):

proteus.sotakarjut.com

Photoset by Tuomas Puikkonen:

www.flickr.com/photos/darkismus/albums/72157674878700628/page1