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A player holds a '''monologue ''' which is partly or completely outside of the fictions space and time. This can either interrupt all other play or go on alongside. The monologue is a tool to give other players insight into the speaking characters story and create game openings between them. It has the added benefit of making the speaking player feel like a main protagonist and give them closure to their own story.
== Different uses ==
=== The Monologue as a tool for the Gamemaster ===
The type of Monologue that is often used during [[Slow take-off]] and [[Slow Landing]].
All the players stop their talking (most often also their activities) going into a neutral, pausemode, optionally closing their eyes.
A [[Narrator]] (or [[GameMasterGame Master]]) tells a fragment of text verbally that can be used to direct the story or the situation into a new stage. Often used together with the instruction This is also called a [[Narrative Voice Over]] and is a kind of [[FreezeCut Scene|cut scene]].
=== Asking for a monologue===
Monologues can also be requested by a [[Director]] or an other player as in [[When Our Destinies Meet]]. Then it becomes a kind of [[Cut Scene|cut scene]].
=== Double monologue ===Two players alternate between monologueing for each other in short bursts. One player expresses their inner monologue until the second player takes over, often picking up on a thought or a word from the first. It can be a powerful tool for exploring character relationships, finding common ground and/or potential conflicts.  == Examples and Referances ==This is very much in use in [[categoryJeepform]]games like [[Doubt]],[[Growing Up]],[[The Journey]]. It gives a feeling of a Brechtian theater where the narrator not only talks to the audience, but sort of acts out like a director at stage. Refer to plays of the type as The Caucasian Chalk Circle (http://en.wikipedia.org/wiki/The_Caucasian_Chalk_Circle).  [[Category:Techniques]]

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