Changes

Jump to navigation Jump to search
no edit summary
When someone says ''Kutt'' (Norwegian for 'cut'), role-playing must stop immediately and players who hear the "kutt" must do whatever they can to assist in resolving the situation.
'''Kutt''' is the most commonly used safety rule in Nordic larp. It is often employed together with [[Brems]] as a bare-bones structure for managing risk and handling emergencies at larp. For the players to be able to trust the concept of the [[roleplaying contractMagic Circle]] and the [[Roleplaying Contract]] there needs to be a way to suspend roleplay, and a safeword is a commonly applied method to make this visible.
== Kutt as emergency safe-word ==
The Kutt rule originates in Norwegian larps of the 90s, and has spread from there - as evidenced by the word (meaning "cut!") retaining its Norwegian spelling and pronunciation even when used among Finnish larpers. Similar rules have appeared in a number of other larp scenes. The more generic "time-out" or "off-game" are used to declare emergencies at larps that do not have a dedicated safe-word.
== External links == [[Eirik Fatland]] on Kutt and Brems http://larpwright.efatland.com/?p=339==
[[Category:Safety]]

Navigation menu