Open main menu

Changes

==Summary==
<blockquote>''Delirium was a live action roleplaying game about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.''</blockquote>
<blockquote>''The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.''</blockquote>
<blockquote>''Delirium used theatre lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn’t play mad but that the interaction with the scenography would make them feel mad.''</blockquote>
==Video presentation==