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Typo fixing, typos fixed: nordic → Nordic, september → September, 2004-2008 → 2004–2008 (9)
|image=Annika Waern.png|birth_date=1960|occupation=University Professor|residence=Uppsala|honours=DiGRA Scholar and HEVGA Fellow.}}
'''Annika Waern''' is a larp designer and organiser, and game studies academic, from Sweden. During 2004-20082004–2008, she was the coordinator of the EU project IPerG, known for its groundbreaking investigations into pervasive games. Her academic publications primarily focus on the design and study pervasive larp productions such as [[Prosopopeia|Momentum]] and [[Conspiracy for Good]]. As a designer, she has also been a contributor to productions exploring novel formats, such as the pervasive interactive performance [[Interference]] and the larp musical [[Cabaret]]. She has also designed several smaller scenarios, of which some have been featured at [[Prolog]], Sandcon, and [[Stockholm Scenario Festival|Stockholm Scenario festival]].
===Lectures===
Segura, Elena Márquez, Katherine Isbister, Jon Back, and Annika Waern. "Design, appropriation, and use of technology in larps." In ''Proceedings of the 12th International Conference on the Foundations of Digital Games'', p. 53. ACM, 2017.
Annika Waern and Jaakko Stenros (2015) Trust and intimate Interaction in nordic Nordic larp. Embarrassing Interactions workshop, CHI’15, Seoul, Korea.
Back, J. and Waern, A. (2013) We are two strong women” – Designing Empowerment in a Pervasive Game. Proceedings of DIGRA 2013. Atlanta, Georgia.
Waern, Annika, Montola, Markus and Stenros, Jaakko. The Three-Sixty Illusion: Designing For Immersion in Pervasive Games. Proceedings of CHI’09: International Conference on Computer-Human Interaction. Boston, MA April 2009. Pages 1549-15581549–1558.
Montola,M., Stenros, J., and Waern, A. (2009). Philosophies and strategies of pervasive larp design. Book of Knudepunkt 2009. Pages 198-222198–222.
Jonsson, Staffan and Waern, Annika. (2008) The art of game-mastering pervasive games. In proceedings of ACE’08: The international conference on Advances in Computer Entertainment Technology, Yokohama, Japan, December 2008. Pages 224-231224–231.
Bichard, John Paul and Waern Annika. (2008) Pervasive Play, Immersion and Story: designing Interference. In proceedings of DIMEA '08: the 3rd international conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece, September 2008. Pages 10-1710–17.
Stenros, J., Montola, M. & Waern, A. (2007): Post Mortem Interaction. Social Play Modes in Momentum. In Donnis, J., Gade, M. & Thorup, L. (2007): Lifelike Copenhagen, Projektgruppen KP07. The book for Knudepunkt 2007. Pages 131-145131–145.
Jonsson, S., Waern, A., Montola, M. & Stenros, J. (2007) Game Mastering a Pervasive Larp. Experiences from Momentum. In Magerkurth, Carsten & al. (2007): Proceedings of the 4th International Symposium on Pervasive Gaming Applications PerGames 2007, June 11.-12. Salzburg, Austria. Pages 31-3931–39.
Stenros, J., Montola, M., Waern, A. & Jonsson, S'''.''' (2007): ''Play it for Real: Sustained Seamless Life/Game Merger in Momentum.'' In Baba, Akira (ed.) (2007): Proceedings of DiGRA 2007 Situated Play conference, september September 24.-28, The University of Tokyo, Tokyo, Japan. Pages 121-129121–129.
Jonsson, Staffan and Montola, Markus and Waern, Annika and Ericsson, Martin (2006) Prosopopeia: Experiences from a Pervasive Larp. In: ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, June 2006, Hollywood, California, USA.
"You Want it Darker" (2017) - Scenario for 4-8 players. Featured at Stockholm Scenario Festival 2017. Available at https://scenariofestival.se/archive/scenarios-2017/you-want-it-darker/
[[Cabaret]] - a larp musical (Staged three timesin Stockholm, 2013-20172013–2017)
"Revolver" (2014) - Featured at Prolog 2014.

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