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|image=Annika Waern.png|birth_date=1960|occupation=University Professor|residence=Uppsala|honours=DiGRA Scholar and HEVGA Fellow.}}
'''Annika Waern''' is a larp designer and organiser, and game studies academic, from Sweden. During 2004-2008, she was the coordinator of the EU project IPerG, known for its groundbreaking investigations into pervasive games. Her academic publications primarily focus on the design and study pervasive larp productions such as [[Prosopopeia|Momentum]] and [[Conspiracy for Good]]. As a designer, she has also been a contributor to productions exploring novel formats, such as the pervasive interactive performance [[Interference]] and the larp musical [[Cabaret]], but . She has also designed several smaller scenarios, of which some have been featured at [[Prolog]], Sandcon, and [[Stockholm Scenario Festival|Stockholm Scenario festival]].
===Lectures===
Keynote SpeakerWorkshop co-organiser, CHIPlay 2016"Larping (Live Action Role Playing) as an Embodied Design Research Method". ‘[https://dl.acm.org/doi/abs/10.1145/2967934.2967935 PlayDesigning Interactive Systems Conference 2019, San Diego, participation and empowerment: Design strategies and dilemmas]USA.
Invited speakerKeynote Speaker, ‘Activating play’ symposiumCHIPlay 2016. ‘[https://dl.acm.org/doi/abs/10.1145/2967934.2967935 Play, University of Eindhovenparticipation and empowerment: Design strategies and dilemmas]'. Austin, September 2015. Presented topic: “Engaging with structure”Texas, USA.
Invited speaker, Activating play symposium. Presented topic: “Engaging with structure”. University of Eindhoven, September 2015, Eindhoven, Germany. Inspirational talk and workshop, Knudepunkt 2015, Ringe, Denmark, March. ''Your larp sucked! How to get meaningful feedback from players.'' Knudepunkt 2015, Ringe, Denmark, March.
===Short Talks===
''Selected writings on larp.''
Waern, A., Rajkowska, P., Johansson, K. B., Back, J., Spence, J., & Løvlie, A. S. (2020, April). Sensitizing Scenarios: Sensitizing Designer Teams to Theory. In ''Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.'' (pp. 1-13).
Waern, A. (2020) How to Gather Feedback from Players. In [[Larp Design: Creating Role-play Experiences]].
 
Márquez Segura, E., Spiel, K., Johansson, K., Back, J., Toups, Z.O., Hammer, J., Waern, A., Tanenbaum, J. and Isbister, K., 2019, June. Larping (Live Action Role Playing) as an Embodied Design Research Method. In ''Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion'' (pp. 389-392). ACM.
Segura, Elena Márquez, Katherine Isbister, Jon Back, and Annika Waern. "Design, appropriation, and use of technology in larps." In ''Proceedings of the 12th International Conference on the Foundations of Digital Games'', p. 53. ACM, 2017.
"You Want it Darker" (2017) - Scenario for 4-8 players. Featured at Stockholm Scenario Festival 2017. Available at https://scenariofestival.se/archive/scenarios-2017/you-want-it-darker/
[[Cabaret]] - the a larp musical (2013-2017)
"Revolver" (2014) - Featured at Prolog2014.
"Codename Heroes" (2011-2012) - Pervasive interactive experience. Co-designed with Jon Back and co-organised with [[Understockholm]].
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